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Implement LegoAnimationManager::FUN_10061010 (#888)
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@@ -30,7 +30,7 @@ MxLong HospitalEntity::VTable0x50(MxParam& p_param)
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_hospital);
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AnimationManager()->FUN_10061010(0);
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AnimationManager()->FUN_10061010(FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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