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MxRegion structures
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@@ -1,11 +1,24 @@
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#include "mxregion.h"
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#include <limits.h>
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DECOMP_SIZE_ASSERT(MxRegion, 0x1c);
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// OFFSET: LEGO1 0x100c31c0 STUB
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// OFFSET: LEGO1 0x100c31c0
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MxRegion::MxRegion()
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{
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m_list = new MxRegionList;
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m_rect.m_left = INT_MAX;
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m_rect.m_top = INT_MAX;
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m_rect.m_right = -1;
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m_rect.m_bottom = - 1;
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}
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// OFFSET: LEGO1 0x100c3660 STUB
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MxBool MxRegion::vtable20()
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{
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// TODO
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return FALSE;
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}
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// OFFSET: LEGO1 0x100c3690 STUB
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@@ -31,10 +44,3 @@ void MxRegion::vtable1c()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100c3660 STUB
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MxBool MxRegion::vtable20()
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{
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// TODO
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return FALSE;
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}
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