mirror of
https://github.com/isledecomp/isle.git
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Class layout for LEGO1 classes (#43)
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now. * Converted pseudocode into real code! * Created a bunch more classes and added more information to exisiting ones Did not error check, this was pushed just for reference * More classes and implementation details. Still not checked for any errors * Fixed code and decided on a way to handle virtual table stubs * Some additional fixes * More smaller fixes * Added classes to project and made it compile * Fixed function adresses that caused the python script to fail * More classes and virtual function resolves. Builds and compares fine. * Again more classes and virtual function resolves. Builds and compares fine. * No clue, I guess forced update for line endings * Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output. * line ending change * rename GetClassName/IsClass Mirroring recent changes from master * further conform to current master * update project * cleanup * project only updates when you close msdev --------- Co-authored-by: Cydra <cydra95@gmail.com> Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
This commit is contained in:
781
ISLE/isleapp.cpp
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781
ISLE/isleapp.cpp
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@@ -0,0 +1,781 @@
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#include "isleapp.h"
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#include "define.h"
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#include <dsound.h>
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#include "legoomni.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legomodelpresenter.h"
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#include "legopartpresenter.h"
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#include "legoworldpresenter.h"
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#include "mxdirectdraw.h"
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#include "mxdsaction.h"
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#include "res/resource.h"
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// OFFSET: ISLE 0x401000
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IsleApp::IsleApp()
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{
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m_hdPath = NULL;
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m_cdPath = NULL;
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m_deviceId = NULL;
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m_savePath = NULL;
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m_fullScreen = 1;
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m_flipSurfaces = 0;
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m_backBuffersInVram = 1;
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m_using8bit = 0;
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m_using16bit = 1;
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m_unk24 = 0;
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m_drawCursor = 0;
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m_use3dSound = 1;
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m_useMusic = 1;
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m_useJoystick = 0;
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m_joystickIndex = 0;
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m_wideViewAngle = 1;
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m_islandQuality = 1;
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m_islandTexture = 1;
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m_gameStarted = 0;
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m_frameDelta = 10;
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m_windowActive = 1;
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m_videoParam = MxVideoParam(MxRect32(0, 0, 639, 479), NULL, 1, MxVideoParamFlags());
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m_videoParam.flags().Set16Bit(MxDirectDraw::GetPrimaryBitDepth() == 16);
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m_windowHandle = NULL;
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m_cursorArrow = NULL;
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m_cursorBusy = NULL;
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m_cursorNo = NULL;
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m_cursorCurrent = NULL;
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LegoOmni::CreateInstance();
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}
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// OFFSET: ISLE 0x4011a0
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IsleApp::~IsleApp()
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{
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if (LegoOmni::GetInstance()) {
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Close();
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MxOmni::DestroyInstance();
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}
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if (m_hdPath) {
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delete [] m_hdPath;
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}
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if (m_cdPath) {
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delete [] m_cdPath;
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}
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if (m_deviceId) {
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delete [] m_deviceId;
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}
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if (m_savePath) {
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delete [] m_savePath;
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}
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}
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// OFFSET: ISLE 0x401260
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void IsleApp::Close()
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{
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MxDSAction ds;
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ds.SetUnknown24(-2);
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if (Lego()) {
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GameState()->Save(0);
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if (InputManager()) {
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InputManager()->QueueEvent(KEYDOWN, 0, 0, 0, 0x20);
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}
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VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->RemoveAll(NULL);
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Lego()->RemoveWorld(ds.GetAtomId(), ds.GetUnknown1c());
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Lego()->vtable24(ds);
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TransitionManager()->SetWaitIndicator(NULL);
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Lego()->vtable3c();
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long lVar8;
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do {
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lVar8 = Streamer()->Close(NULL);
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} while (lVar8 == 0);
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while (Lego()) {
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if (Lego()->vtable28(ds) != FALSE) {
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break;
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}
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Timer()->GetRealTime();
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TickleManager()->Tickle();
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}
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}
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}
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// OFFSET: ISLE 0x4013b0
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BOOL IsleApp::SetupLegoOmni()
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{
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BOOL result = FALSE;
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char mediaPath[256];
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GetProfileStringA("LEGO Island", "MediaPath", "", mediaPath, sizeof(mediaPath));
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BOOL failure = Lego()->Create(MxOmniCreateParam(mediaPath, (struct HWND__ *) m_windowHandle, m_videoParam, MxOmniCreateFlags())) == FAILURE;
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if (!failure) {
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VariableTable()->SetVariable("ACTOR_01", "");
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TickleManager()->vtable1c(VideoManager(), 10);
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result = TRUE;
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}
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return result;
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}
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// OFFSET: ISLE 0x401560
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void IsleApp::SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
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BOOL using8bit, BOOL using16bit, BOOL param_6, BOOL param_7,
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BOOL wideViewAngle, char *deviceId)
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{
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m_videoParam.flags().SetFullScreen(fullScreen);
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m_videoParam.flags().SetFlipSurfaces(flipSurfaces);
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m_videoParam.flags().SetBackBuffers(!backBuffers);
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m_videoParam.flags().Set_f2bit0(!param_6);
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m_videoParam.flags().Set_f1bit7(param_7);
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m_videoParam.flags().SetWideViewAngle(wideViewAngle);
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m_videoParam.flags().Set_f2bit1(1);
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m_videoParam.SetDeviceName(deviceId);
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if (using8bit) {
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m_videoParam.flags().Set16Bit(0);
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}
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if (using16bit) {
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m_videoParam.flags().Set16Bit(1);
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}
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}
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BOOL FindExistingInstance(void);
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BOOL StartDirectSound(void);
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// OFFSET: ISLE 0x401610
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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// Look for another instance, if we find one, bring it to the foreground instead
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if (!FindExistingInstance()) {
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return 0;
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}
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// Attempt to create DirectSound instance
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BOOL soundReady = FALSE;
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for (int i = 0; i < 20; i++) {
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if (StartDirectSound()) {
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soundReady = TRUE;
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break;
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}
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Sleep(500);
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}
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// Throw error if sound unavailable
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if (!soundReady) {
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MessageBoxA(NULL, "\"LEGO\xAE Island\" is not detecting a DirectSound compatible sound card. Please quit all other applications and try again.",
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"Lego Island Error", MB_OK);
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return 0;
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}
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// Create global app instance
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g_isle = new IsleApp();
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// Create window
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if (g_isle->SetupWindow(hInstance, lpCmdLine) != SUCCESS) {
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MessageBoxA(NULL, "\"LEGO\xAE Island\" failed to start. Please quit all other applications and try again.", "LEGO\xAE Island Error", MB_OK);
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return 0;
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}
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// Get reference to window
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HWND window;
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if (g_isle->m_windowHandle) {
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window = g_isle->m_windowHandle;
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}
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// Load accelerators (this call actually achieves nothing - there is no "AppAccel" resource in the original - but we'll keep this for authenticity)
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// This line may actually be here because it's in DFVIEW, an example project that ships with
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// MSVC420, and was such a clean example of a Win32 app, that it was later adapted
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// into an "ExeSkeleton" sample for MSVC600. It's quite possible Mindscape derived
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// this app from that example since they no longer had the luxury of the
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// MFC AppWizard which we know they used for the frontend used during development (ISLEMFC.EXE, MAIN.EXE, et al.)
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LoadAcceleratorsA(hInstance, "AppAccel");
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MSG msg;
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while (!g_closed) {
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while (!PeekMessageA(&msg, NULL, 0, 0, PM_NOREMOVE)) {
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if (g_isle) {
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g_isle->Tick(1);
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}
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}
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if (g_isle) {
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g_isle->Tick(0);
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}
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while (!g_closed) {
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if (!PeekMessageA(&msg, NULL, 0, 0, PM_REMOVE)) {
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break;
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}
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MSG nextMsg;
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if (!g_isle
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|| !g_isle->m_windowHandle
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|| msg.message != WM_MOUSEMOVE
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|| !PeekMessageA(&nextMsg, NULL, 0, 0, PM_NOREMOVE)
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|| nextMsg.message != WM_MOUSEMOVE) {
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TranslateMessage(&msg);
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DispatchMessageA(&msg);
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}
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if (g_reqEnableRMDevice) {
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g_reqEnableRMDevice = 0;
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VideoManager()->EnableRMDevice();
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g_rmDisabled = 0;
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Lego()->vtable3c();
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}
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if (g_closed) {
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break;
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}
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if (g_mousedown == 0) {
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LAB_00401bc7:
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if (g_mousemoved) {
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g_mousemoved = FALSE;
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}
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} else if (g_mousemoved) {
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if (g_isle) {
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g_isle->Tick(0);
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}
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goto LAB_00401bc7;
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}
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}
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}
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DestroyWindow(window);
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return msg.wParam;
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}
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// OFFSET: ISLE 0x401ca0
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BOOL FindExistingInstance(void)
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{
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HWND hWnd = FindWindowA(WNDCLASS_NAME, WINDOW_TITLE);
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if (hWnd) {
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if (SetForegroundWindow(hWnd)) {
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ShowWindow(hWnd, SW_RESTORE);
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}
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return 0;
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}
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return 1;
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}
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// OFFSET: ISLE 0x401ce0
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BOOL StartDirectSound(void)
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{
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LPDIRECTSOUND lpDS = NULL;
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HRESULT ret = DirectSoundCreate(NULL, &lpDS, NULL);
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if (ret == DS_OK && lpDS != NULL) {
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lpDS->Release();
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return TRUE;
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}
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return FALSE;
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}
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// OFFSET: ISLE 0x401d20
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LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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NotificationId type;
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unsigned char keyCode = 0;
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if (!g_isle) {
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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}
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switch (uMsg) {
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case WM_PAINT:
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_ACTIVATE:
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_ACTIVATEAPP:
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if (g_isle) {
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if ((wParam != 0) && (g_isle->m_fullScreen)) {
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MoveWindow(hWnd, g_windowRect.left, g_windowRect.top,
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(g_windowRect.right - g_windowRect.left) + 1,
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(g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
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}
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g_isle->m_windowActive = wParam;
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}
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return DefWindowProcA(hWnd,uMsg,wParam,lParam);
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case WM_CLOSE:
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if (!g_closed && g_isle) {
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if (g_isle) {
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delete g_isle;
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}
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g_isle = NULL;
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g_closed = TRUE;
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return 0;
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}
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return DefWindowProcA(hWnd,uMsg,wParam,lParam);
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case WM_GETMINMAXINFO:
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((MINMAXINFO*) lParam)->ptMaxTrackSize.x = (g_windowRect.right - g_windowRect.left) + 1;
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((MINMAXINFO*) lParam)->ptMaxTrackSize.y = (g_windowRect.bottom - g_windowRect.top) + 1;
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((MINMAXINFO*) lParam)->ptMinTrackSize.x = (g_windowRect.right - g_windowRect.left) + 1;
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((MINMAXINFO*) lParam)->ptMinTrackSize.y = (g_windowRect.bottom - g_windowRect.top) + 1;
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return 0;
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case WM_ENTERMENULOOP:
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return DefWindowProcA(hWnd,uMsg,wParam,lParam);
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case WM_SYSCOMMAND:
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if (wParam == SC_SCREENSAVE) {
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return 0;
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}
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if (wParam == SC_CLOSE && g_closed == 0) {
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if (g_isle) {
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if (g_rmDisabled) {
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ShowWindow(g_isle->m_windowHandle, SW_RESTORE);
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}
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PostMessageA(g_isle->m_windowHandle, WM_CLOSE, 0, 0);
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return 0;
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}
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} else if (g_isle && g_isle->m_fullScreen && (wParam == SC_MOVE || wParam == SC_KEYMENU)) {
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return 0;
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}
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return DefWindowProcA(hWnd,uMsg,wParam,lParam);
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case WM_EXITMENULOOP:
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_MOVING:
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if (g_isle && g_isle->m_fullScreen) {
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GetWindowRect(hWnd, (LPRECT) lParam);
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return 0;
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}
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_NCPAINT:
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if (g_isle && g_isle->m_fullScreen) {
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return 0;
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}
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_DISPLAYCHANGE:
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if (g_isle && VideoManager() && g_isle->m_fullScreen && VideoManager()->m_unk74 && VideoManager()->m_unk74[0x220]) {
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int targetWidth = LOWORD(lParam);
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int targetHeight = HIWORD(lParam);
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int targetDepth = wParam;
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if (g_waitingForTargetDepth) {
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g_waitingForTargetDepth = 0;
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g_targetDepth = targetDepth;
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}
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else {
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BOOL valid = FALSE;
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if (targetWidth == g_targetWidth && targetHeight == g_targetHeight && g_targetDepth == targetDepth) {
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valid = TRUE;
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}
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if (g_rmDisabled) {
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if (valid) {
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g_reqEnableRMDevice = 1;
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}
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}
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else if (!valid) {
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g_rmDisabled = 1;
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Lego()->vtable38();
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VideoManager()->DisableRMDevice();
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}
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}
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}
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_SETCURSOR:
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if (g_isle) {
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HCURSOR hCursor = g_isle->m_cursorCurrent;
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if (hCursor == g_isle->m_cursorBusy || hCursor == g_isle->m_cursorNo || !hCursor) {
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SetCursor(hCursor);
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return 0;
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}
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}
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break;
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case WM_KEYDOWN:
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// While this probably should be (HIWORD(lParam) & KF_REPEAT), this seems
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// to be what the assembly is actually doing
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if (lParam & (KF_REPEAT << 16)) {
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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}
|
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keyCode = wParam;
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type = KEYDOWN;
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break;
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case WM_MOUSEMOVE:
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g_mousemoved = 1;
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type = MOUSEMOVE;
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break;
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case WM_TIMER:
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type = TIMER;
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break;
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case WM_LBUTTONDOWN:
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g_mousedown = 1;
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type = MOUSEDOWN;
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break;
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case WM_LBUTTONUP:
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g_mousedown = 0;
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type = MOUSEUP;
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break;
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case 0x5400:
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if (g_isle) {
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g_isle->SetupCursor(wParam);
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return 0;
|
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}
|
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break;
|
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default:
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return DefWindowProcA(hWnd,uMsg,wParam,lParam);
|
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}
|
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|
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if (g_isle) {
|
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if (InputManager()) {
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InputManager()->QueueEvent(type, wParam, LOWORD(lParam), HIWORD(lParam), keyCode);
|
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}
|
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if (g_isle && g_isle->m_drawCursor && type == MOUSEMOVE) {
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int x = LOWORD(lParam);
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int y = HIWORD(lParam);
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if (x >= 640) {
|
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x = 639;
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}
|
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if (y >= 480) {
|
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y = 479;
|
||||
}
|
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VideoManager()->MoveCursor(x,y);
|
||||
}
|
||||
}
|
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|
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return 0;
|
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}
|
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|
||||
// OFFSET: ISLE 0x4023e0
|
||||
MxResult IsleApp::SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine)
|
||||
{
|
||||
WNDCLASSA wndclass;
|
||||
ZeroMemory(&wndclass, sizeof(WNDCLASSA));
|
||||
|
||||
LoadConfig();
|
||||
|
||||
SetupVideoFlags(m_fullScreen, m_flipSurfaces, m_backBuffersInVram, m_using8bit,
|
||||
m_using16bit, m_unk24, FALSE, m_wideViewAngle, m_deviceId);
|
||||
|
||||
MxOmni::SetSound3D(m_use3dSound);
|
||||
|
||||
srand(timeGetTime() / 1000);
|
||||
SystemParametersInfoA(SPI_SETMOUSETRAILS, 0, NULL, 0);
|
||||
|
||||
ZeroMemory(&wndclass, sizeof(WNDCLASSA));
|
||||
|
||||
wndclass.cbClsExtra = 0;
|
||||
wndclass.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wndclass.lpfnWndProc = WndProc;
|
||||
wndclass.cbWndExtra = 0;
|
||||
wndclass.hIcon = LoadIconA(hInstance, MAKEINTRESOURCEA(APP_ICON));
|
||||
wndclass.hCursor = m_cursorArrow = m_cursorCurrent = LoadCursorA(hInstance, MAKEINTRESOURCEA(ISLE_ARROW));
|
||||
m_cursorBusy = LoadCursorA(hInstance, MAKEINTRESOURCEA(ISLE_BUSY));
|
||||
m_cursorNo = LoadCursorA(hInstance, MAKEINTRESOURCEA(ISLE_NO));
|
||||
wndclass.hInstance = hInstance;
|
||||
wndclass.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
|
||||
wndclass.lpszClassName = WNDCLASS_NAME;
|
||||
|
||||
if (!RegisterClassA(&wndclass)) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
if (m_fullScreen) {
|
||||
AdjustWindowRectEx(&g_windowRect, WS_CAPTION | WS_SYSMENU, 0, WS_EX_APPWINDOW);
|
||||
|
||||
m_windowHandle = CreateWindowExA(
|
||||
WS_EX_APPWINDOW,
|
||||
WNDCLASS_NAME,
|
||||
WINDOW_TITLE,
|
||||
WS_CAPTION | WS_SYSMENU,
|
||||
g_windowRect.left,
|
||||
g_windowRect.top,
|
||||
g_windowRect.right - g_windowRect.left + 1,
|
||||
g_windowRect.bottom - g_windowRect.top + 1,
|
||||
NULL, NULL, hInstance, NULL
|
||||
);
|
||||
} else {
|
||||
AdjustWindowRectEx(&g_windowRect, WS_CAPTION | WS_SYSMENU, 0, WS_EX_APPWINDOW);
|
||||
|
||||
m_windowHandle = CreateWindowExA(
|
||||
WS_EX_APPWINDOW,
|
||||
WNDCLASS_NAME,
|
||||
WINDOW_TITLE,
|
||||
WS_CAPTION | WS_SYSMENU | WS_MAXIMIZEBOX | WS_MINIMIZEBOX,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
g_windowRect.right - g_windowRect.left + 1,
|
||||
g_windowRect.bottom - g_windowRect.top + 1,
|
||||
NULL, NULL, hInstance, NULL
|
||||
);
|
||||
}
|
||||
|
||||
if (!m_windowHandle) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
if (m_fullScreen) {
|
||||
MoveWindow(m_windowHandle, g_windowRect.left, g_windowRect.top, (g_windowRect.right - g_windowRect.left) + 1, (g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
|
||||
}
|
||||
|
||||
ShowWindow(m_windowHandle, SW_SHOWNORMAL);
|
||||
UpdateWindow(m_windowHandle);
|
||||
if (!SetupLegoOmni()) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
GameState()->SetSavePath(m_savePath);
|
||||
GameState()->SerializePlayersInfo(1);
|
||||
GameState()->SerializeScoreHistory(1);
|
||||
|
||||
int iVar10;
|
||||
switch (m_islandQuality) {
|
||||
case 0:
|
||||
iVar10 = 1;
|
||||
break;
|
||||
case 1:
|
||||
iVar10 = 2;
|
||||
break;
|
||||
default:
|
||||
iVar10 = 100;
|
||||
}
|
||||
|
||||
int uVar1 = (m_islandTexture == 0);
|
||||
LegoModelPresenter::configureLegoModelPresenter(uVar1);
|
||||
LegoPartPresenter::configureLegoPartPresenter(uVar1,iVar10);
|
||||
LegoWorldPresenter::configureLegoWorldPresenter(m_islandQuality);
|
||||
LegoBuildingManager::configureLegoBuildingManager(m_islandQuality);
|
||||
LegoROI::configureLegoROI(iVar10);
|
||||
LegoAnimationManager::configureLegoAnimationManager(m_islandQuality);
|
||||
if (LegoOmni::GetInstance()) {
|
||||
if (LegoOmni::GetInstance()->GetInputManager()) {
|
||||
LegoOmni::GetInstance()->GetInputManager()->m_useJoystick = m_useJoystick;
|
||||
LegoOmni::GetInstance()->GetInputManager()->m_joystickIndex = m_joystickIndex;
|
||||
}
|
||||
}
|
||||
if (m_fullScreen) {
|
||||
MoveWindow(m_windowHandle, g_windowRect.left, g_windowRect.top, (g_windowRect.right - g_windowRect.left) + 1, (g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
|
||||
}
|
||||
ShowWindow(m_windowHandle, SW_SHOWNORMAL);
|
||||
UpdateWindow(m_windowHandle);
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// OFFSET: ISLE 0x402740
|
||||
BOOL IsleApp::ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize)
|
||||
{
|
||||
HKEY hKey;
|
||||
DWORD valueType;
|
||||
|
||||
BOOL out = FALSE;
|
||||
unsigned long size = outSize;
|
||||
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Mindscape\\LEGO Island", 0, KEY_READ, &hKey) == ERROR_SUCCESS) {
|
||||
if (RegQueryValueExA(hKey, name, NULL, &valueType, (LPBYTE) outValue, &size) == ERROR_SUCCESS) {
|
||||
if (RegCloseKey(hKey) == ERROR_SUCCESS) {
|
||||
out = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// OFFSET: ISLE 0x4027b0
|
||||
int IsleApp::ReadRegBool(LPCSTR name, BOOL *out)
|
||||
{
|
||||
char buffer[256];
|
||||
|
||||
BOOL read = ReadReg(name, buffer, sizeof(buffer));
|
||||
if (read) {
|
||||
if (strcmp("YES", buffer) == 0) {
|
||||
*out = TRUE;
|
||||
return read;
|
||||
}
|
||||
|
||||
if (strcmp("NO", buffer) == 0) {
|
||||
*out = FALSE;
|
||||
return read;
|
||||
}
|
||||
|
||||
read = FALSE;
|
||||
}
|
||||
return read;
|
||||
}
|
||||
|
||||
// OFFSET: ISLE 0x402880
|
||||
int IsleApp::ReadRegInt(LPCSTR name, int *out)
|
||||
{
|
||||
char buffer[256];
|
||||
|
||||
BOOL read = ReadReg(name, buffer, sizeof(buffer));
|
||||
if (read) {
|
||||
*out = atoi(buffer);
|
||||
}
|
||||
|
||||
return read;
|
||||
}
|
||||
|
||||
// OFFSET: ISLE 0x4028d0
|
||||
void IsleApp::LoadConfig()
|
||||
{
|
||||
char buffer[1024];
|
||||
|
||||
if (!ReadReg("diskpath", buffer, sizeof(buffer))) {
|
||||
strcpy(buffer, MxOmni::GetHD());
|
||||
}
|
||||
|
||||
m_hdPath = new char[strlen(buffer) + 1];
|
||||
strcpy(m_hdPath, buffer);
|
||||
MxOmni::SetHD(m_hdPath);
|
||||
|
||||
if (!ReadReg("cdpath", buffer, sizeof(buffer))) {
|
||||
strcpy(buffer, MxOmni::GetCD());
|
||||
}
|
||||
|
||||
m_cdPath = new char[strlen(buffer) + 1];
|
||||
strcpy(m_cdPath, buffer);
|
||||
MxOmni::SetCD(m_cdPath);
|
||||
|
||||
ReadRegBool("Flip Surfaces", &m_flipSurfaces);
|
||||
ReadRegBool("Full Screen", &m_fullScreen);
|
||||
ReadRegBool("Wide View Angle", &m_wideViewAngle);
|
||||
ReadRegBool("3DSound", &m_use3dSound);
|
||||
ReadRegBool("Music", &m_useMusic);
|
||||
ReadRegBool("UseJoystick", &m_useJoystick);
|
||||
ReadRegInt("JoystickIndex", &m_joystickIndex);
|
||||
ReadRegBool("Draw Cursor", &m_drawCursor);
|
||||
|
||||
int backBuffersInVRAM;
|
||||
if (ReadRegBool("Back Buffers in Video RAM",&backBuffersInVRAM)) {
|
||||
m_backBuffersInVram = !backBuffersInVRAM;
|
||||
}
|
||||
|
||||
int bitDepth;
|
||||
if (ReadRegInt("Display Bit Depth", &bitDepth)) {
|
||||
if (bitDepth == 8) {
|
||||
m_using8bit = TRUE;
|
||||
} else if (bitDepth == 16) {
|
||||
m_using16bit = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ReadReg("Island Quality", buffer, sizeof(buffer))) {
|
||||
strcpy(buffer, "1");
|
||||
}
|
||||
m_islandQuality = atoi(buffer);
|
||||
|
||||
if (!ReadReg("Island Texture", buffer, sizeof(buffer))) {
|
||||
strcpy(buffer, "1");
|
||||
}
|
||||
m_islandTexture = atoi(buffer);
|
||||
|
||||
if (ReadReg("3D Device ID", buffer, sizeof(buffer))) {
|
||||
m_deviceId = new char[strlen(buffer) + 1];
|
||||
strcpy(m_deviceId, buffer);
|
||||
}
|
||||
|
||||
if (ReadReg("savepath", buffer, sizeof(buffer))) {
|
||||
m_savePath = new char[strlen(buffer) + 1];
|
||||
strcpy(m_savePath, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: ISLE 0x402c20
|
||||
inline void IsleApp::Tick(BOOL sleepIfNotNextFrame)
|
||||
{
|
||||
if (!this->m_windowActive) {
|
||||
Sleep(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Lego()) return;
|
||||
if (!TickleManager()) return;
|
||||
if (!Timer()) return;
|
||||
|
||||
long currentTime = Timer()->GetRealTime();
|
||||
if (currentTime < g_lastFrameTime) {
|
||||
g_lastFrameTime = -this->m_frameDelta;
|
||||
}
|
||||
|
||||
if (this->m_frameDelta + g_lastFrameTime < currentTime) {
|
||||
if (!Lego()->vtable40()) {
|
||||
TickleManager()->Tickle();
|
||||
}
|
||||
g_lastFrameTime = currentTime;
|
||||
|
||||
if (g_startupDelay == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
g_startupDelay--;
|
||||
if (g_startupDelay != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
LegoOmni::GetInstance()->CreateBackgroundAudio();
|
||||
BackgroundAudioManager()->Enable(this->m_useMusic);
|
||||
|
||||
MxStreamController *stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", 0);
|
||||
MxDSAction ds;
|
||||
|
||||
if (!stream) {
|
||||
stream = Streamer()->Open("\\lego\\scripts\\nocd", 0);
|
||||
if (!stream) {
|
||||
return;
|
||||
}
|
||||
|
||||
ds.SetAtomId(stream->atom);
|
||||
ds.SetUnknown24(-1);
|
||||
ds.SetUnknown1c(0);
|
||||
VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
|
||||
|
||||
if (Start(&ds) != SUCCESS) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
ds.SetAtomId(stream->atom);
|
||||
ds.SetUnknown24(-1);
|
||||
ds.SetUnknown1c(0);
|
||||
if (Start(&ds) != SUCCESS) {
|
||||
return;
|
||||
}
|
||||
this->m_gameStarted = 1;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (sleepIfNotNextFrame != 0)
|
||||
Sleep(0);
|
||||
}
|
||||
|
||||
// OFFSET: ISLE 0x402e80
|
||||
void IsleApp::SetupCursor(WPARAM wParam)
|
||||
{
|
||||
switch (wParam) {
|
||||
case 0:
|
||||
m_cursorCurrent = m_cursorArrow;
|
||||
break;
|
||||
case 1:
|
||||
m_cursorCurrent = m_cursorBusy;
|
||||
break;
|
||||
case 2:
|
||||
m_cursorCurrent = m_cursorNo;
|
||||
break;
|
||||
case 0xB:
|
||||
m_cursorCurrent = NULL;
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 8:
|
||||
case 9:
|
||||
case 0xA:
|
||||
break;
|
||||
}
|
||||
|
||||
SetCursor(m_cursorCurrent);
|
||||
}
|
Reference in New Issue
Block a user