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Class layout for LEGO1 classes (#43)
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now. * Converted pseudocode into real code! * Created a bunch more classes and added more information to exisiting ones Did not error check, this was pushed just for reference * More classes and implementation details. Still not checked for any errors * Fixed code and decided on a way to handle virtual table stubs * Some additional fixes * More smaller fixes * Added classes to project and made it compile * Fixed function adresses that caused the python script to fail * More classes and virtual function resolves. Builds and compares fine. * Again more classes and virtual function resolves. Builds and compares fine. * No clue, I guess forced update for line endings * Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output. * line ending change * rename GetClassName/IsClass Mirroring recent changes from master * further conform to current master * update project * cleanup * project only updates when you close msdev --------- Co-authored-by: Cydra <cydra95@gmail.com> Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
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31
LEGO1/legocarbuild.h
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31
LEGO1/legocarbuild.h
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#ifndef LEGOCARBUILD_H
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#define LEGOCARBUILD_H
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#include "legoworld.h"
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// VTABLE 0x100d6658
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// SIZE 0x34c
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class LegoCarBuild : public LegoWorld
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{
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public:
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LegoCarBuild();
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virtual ~LegoCarBuild() override;
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virtual long Notify(MxParam &p) override; // vtable+0x4
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virtual long Tickle() override; // vtable+0x8
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// OFFSET: LEGO1 0x10022940
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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// 0x100f0504
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return "LegoCarBuild";
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}
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// OFFSET: LEGO1 0x10022950
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inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, LegoCarBuild::ClassName()) || LegoWorld::IsA(name);
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}
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};
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#endif // LEGOCARBUILD_H
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