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Class layout for LEGO1 classes (#43)
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now. * Converted pseudocode into real code! * Created a bunch more classes and added more information to exisiting ones Did not error check, this was pushed just for reference * More classes and implementation details. Still not checked for any errors * Fixed code and decided on a way to handle virtual table stubs * Some additional fixes * More smaller fixes * Added classes to project and made it compile * Fixed function adresses that caused the python script to fail * More classes and virtual function resolves. Builds and compares fine. * Again more classes and virtual function resolves. Builds and compares fine. * No clue, I guess forced update for line endings * Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output. * line ending change * rename GetClassName/IsClass Mirroring recent changes from master * further conform to current master * update project * cleanup * project only updates when you close msdev --------- Co-authored-by: Cydra <cydra95@gmail.com> Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
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@@ -1,18 +1,71 @@
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#ifndef MXPRESENTER_H
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#define MXPRESENTER_H
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class MxPresenter
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#include "mxcore.h"
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#include "mxcriticalsection.h"
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class MxStreamController;
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class MxDSAction;
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#ifndef undefined4
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#define undefined4 int
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#endif
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#ifndef undefined
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#define undefined int
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#endif
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class MxPresenter : public MxCore
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{
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protected:
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__declspec(dllexport) virtual void DoneTickle();
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__declspec(dllexport) void Init();
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__declspec(dllexport) virtual void ParseExtra();
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public:
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__declspec(dllexport) virtual ~MxPresenter();
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__declspec(dllexport) virtual void Enable(unsigned char);
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__declspec(dllexport) virtual void EndAction();
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__declspec(dllexport) virtual long StartAction(MxStreamController *, MxDSAction *);
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__declspec(dllexport) virtual long Tickle();
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__declspec(dllexport) virtual ~MxPresenter(); // vtable+0x0
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// OFFSET: LEGO1 0x1000bfe0
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inline virtual const char *ClassName() const // vtable+0xc
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{
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// 0x100f0740
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return "MxPresenter";
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}
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// OFFSET: LEGO1 0x1000bff0
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inline virtual MxBool IsA(const char *name) const // vtable+0x10
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{
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return !strcmp(name, MxPresenter::ClassName()) || MxCore::IsA(name);
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}
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__declspec(dllexport) virtual long Tickle(); // vtable+0x8
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virtual void VTable0x14(); // vtable+0x14
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virtual void VTable0x18(); // vtable+0x18
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virtual void VTable0x1c(); // vtable+0x1c
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virtual void VTable0x20(); // vtable+0x20
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virtual void VTable0x24(); // vtable+0x24
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virtual void VTable0x28(); // vtable+0x28
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virtual undefined4 VTable0x34(); // vtable+0x34
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virtual void InitVirtual(); // vtable+0x38
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virtual void VTable0x44(undefined4 param); // vtable+0x44
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virtual undefined4 VTable0x48(undefined4 param); // vtable+0x48
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virtual undefined4 VTable0x4c(); // vtable+0x4c
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virtual undefined VTable0x50(); // vtable+0x50
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protected:
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__declspec(dllexport) virtual void DoneTickle(); // vtable+0x2c
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__declspec(dllexport) void Init();
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__declspec(dllexport) virtual void ParseExtra(); // vtable+0x30
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public:
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__declspec(dllexport) virtual long StartAction(MxStreamController *, MxDSAction *); // vtable+0x3c
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__declspec(dllexport) virtual void EndAction(); // vtable+0x40
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__declspec(dllexport) virtual void Enable(unsigned char); // vtable+0x54
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int m_unk0x8;
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int m_unk0xc;
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int m_unk0x10;
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int m_unk0x14;
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int m_unk0x18;
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MxDSAction* m_action; // 0
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MxCriticalSection m_criticalSection;
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int m_unk0x3c;
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// VTABLE 0x100d4d38
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};
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#endif // MXPRESENTER_H
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