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Class layout for LEGO1 classes (#43)
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now. * Converted pseudocode into real code! * Created a bunch more classes and added more information to exisiting ones Did not error check, this was pushed just for reference * More classes and implementation details. Still not checked for any errors * Fixed code and decided on a way to handle virtual table stubs * Some additional fixes * More smaller fixes * Added classes to project and made it compile * Fixed function adresses that caused the python script to fail * More classes and virtual function resolves. Builds and compares fine. * Again more classes and virtual function resolves. Builds and compares fine. * No clue, I guess forced update for line endings * Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output. * line ending change * rename GetClassName/IsClass Mirroring recent changes from master * further conform to current master * update project * cleanup * project only updates when you close msdev --------- Co-authored-by: Cydra <cydra95@gmail.com> Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
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@@ -8,6 +8,10 @@ typedef short MxS16;
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typedef unsigned int MxU32;
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typedef int MxS32;
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typedef unsigned long MxResult;
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const MxResult SUCCESS = 0;
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const MxResult FAILURE = 0xFFFFFFFFL;
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typedef unsigned char MxBool;
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#ifndef TRUE
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@@ -18,4 +22,8 @@ typedef unsigned char MxBool;
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#define FALSE 0
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#endif
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#endif MXTYPE_H
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#if defined(_MSC_VER) && _MSC_VER <= 1200 // 1200 corresponds to VC6.0 but "override" was probably added even later
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#define override
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#endif
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#endif // MXTYPE_H
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