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Implement Act2Actor::VTable0x70
(#1201)
* Implement draft of `Act2Actor::VTable0x70` * Fix CI errors * Implement `Act2Actor::FUN_100199f0` * WIP: cleanup * Address review comments * Run formatter --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -68,6 +68,17 @@ public:
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void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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MxResult FUN_100516b0();
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void FUN_100517b0();
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MxResult FUN_10052560(
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Act2mainScript::Script p_objectId,
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MxBool p_param2,
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MxBool p_param3,
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Mx3DPointFloat* p_location,
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Mx3DPointFloat* p_direction,
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Mx3DPointFloat* p_param6
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);
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// SYNTHETIC: LEGO1 0x1004fe20
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// LegoAct2::`scalar deleting destructor'
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@@ -83,14 +94,6 @@ private:
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void SpawnBricks();
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void FUN_10051fa0(MxS32 p_param1);
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void FUN_100521f0(MxS32 p_param1);
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MxResult FUN_10052560(
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Act2mainScript::Script p_objectId,
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MxBool p_param2,
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MxBool p_param3,
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Mx3DPointFloat* p_location,
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Mx3DPointFloat* p_direction,
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Mx3DPointFloat* p_param6
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);
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MxResult FUN_10052800();
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Act2Brick m_bricks[10]; // 0x00f8
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