Implement Act2Actor::VTable0x70 (#1201)

* Implement draft of `Act2Actor::VTable0x70`

* Fix CI errors

* Implement `Act2Actor::FUN_100199f0`

* WIP: cleanup

* Address review comments

* Run formatter

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
jonschz
2024-12-09 22:05:08 +01:00
committed by GitHub
parent 6681f4aaae
commit 07def56326
12 changed files with 325 additions and 20 deletions

View File

@@ -68,6 +68,17 @@ public:
void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
MxResult FUN_100516b0();
void FUN_100517b0();
MxResult FUN_10052560(
Act2mainScript::Script p_objectId,
MxBool p_param2,
MxBool p_param3,
Mx3DPointFloat* p_location,
Mx3DPointFloat* p_direction,
Mx3DPointFloat* p_param6
);
// SYNTHETIC: LEGO1 0x1004fe20
// LegoAct2::`scalar deleting destructor'
@@ -83,14 +94,6 @@ private:
void SpawnBricks();
void FUN_10051fa0(MxS32 p_param1);
void FUN_100521f0(MxS32 p_param1);
MxResult FUN_10052560(
Act2mainScript::Script p_objectId,
MxBool p_param2,
MxBool p_param3,
Mx3DPointFloat* p_location,
Mx3DPointFloat* p_direction,
Mx3DPointFloat* p_param6
);
MxResult FUN_10052800();
Act2Brick m_bricks[10]; // 0x00f8