Implement/match BumpBouy class (#1058)

This commit is contained in:
Christian Semmler
2024-07-04 14:28:23 -07:00
committed by GitHub
parent 14653070cc
commit 09684b3c03
8 changed files with 57 additions and 19 deletions

View File

@@ -82,7 +82,7 @@ MxLong SkateBoard::HandleClick()
FUN_10015820(TRUE, 0);
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::Area::e_skateboard);
TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, TRUE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
if (GameState()->GetActorId() != UserActor()->GetActorId()) {
if (!UserActor()->IsA("SkateBoard")) {