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Implement/match BumpBouy class (#1058)
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@@ -82,7 +82,7 @@ MxLong SkateBoard::HandleClick()
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FUN_10015820(TRUE, 0);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::Area::e_skateboard);
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TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, TRUE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
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if (GameState()->GetActorId() != UserActor()->GetActorId()) {
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if (!UserActor()->IsA("SkateBoard")) {
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