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Implement/match BumpBouy class (#1058)
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@@ -53,7 +53,7 @@ MxLong HistoryBook::Notify(MxParam& p_param)
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switch (((MxNotificationParam&) p_param).GetNotification()) {
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case c_notificationButtonUp:
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m_destLocation = LegoGameState::Area::e_infoscor;
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TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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break;
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case c_notificationTransitioned:
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GameState()->SwitchArea(m_destLocation);
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