Implement LegoCharacterManager::GetROI (#696)

* Implement LegoCharacterManager::GetROI

* Add TODO
This commit is contained in:
Christian Semmler
2024-03-19 14:23:34 -04:00
committed by GitHub
parent 277957f0d5
commit 0994d6dbfb
7 changed files with 113 additions and 29 deletions

View File

@@ -147,7 +147,7 @@ void LegoGameState::SetActor(MxU8 p_actorId)
IslePathActor* newActor = new IslePathActor();
const char* actorName = LegoActor::GetActorName(m_actorId);
LegoROI* roi = CharacterManager()->FUN_10083500(actorName, FALSE);
LegoROI* roi = CharacterManager()->GetROI(actorName, FALSE);
MxDSAction action;
action.SetAtomId(*g_isleScript);