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Implement/match Isle::Enable (#681)
* Implement/match Isle::Enable * Fix order
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@@ -17,7 +17,7 @@ class LegoNamedTexture;
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void FUN_1003e050(LegoAnimPresenter* p_presenter);
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Extra::ActionType MatchActionString(const char*);
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void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender);
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void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender);
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void SetCameraControllerFromIsle();
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void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
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MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
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