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https://github.com/isledecomp/isle.git
synced 2025-10-23 16:34:06 +00:00
Implement/match Isle::Enable (#681)
* Implement/match Isle::Enable * Fix order
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70e8796af3
commit
0a4db65b24
@@ -267,6 +267,12 @@ MxBool Act1State::SetFlag()
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return TRUE;
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}
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// STUB: LEGO1 0x10034b60
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void Act1State::FUN_10034b60()
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{
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// TODO
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}
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// STUB: LEGO1 0x10034d00
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void Act1State::FUN_10034d00()
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{
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@@ -60,6 +60,12 @@ MxU32 Ambulance::VTable0xcc()
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return 0;
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}
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// STUB: LEGO1 0x10036e60
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void Ambulance::FUN_10036e60()
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{
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// TODO
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}
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// STUB: LEGO1 0x10036e90
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void Ambulance::VTable0xe4()
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{
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@@ -114,7 +114,7 @@ MxU32 Helicopter::VTable0xcc()
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m_script = *g_isleScript;
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AnimationManager()->FUN_10064670(FALSE);
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VTable0xe8(0x29, TRUE, 7);
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((Isle*) CurrentWorld())->SetUnknown13c(0x3c);
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((Isle*) CurrentWorld())->SetUnknown13c(LegoGameState::e_unk60);
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FUN_10015820(TRUE, 0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
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SetUnknownDC(4);
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@@ -229,7 +229,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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break;
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case 0x1c:
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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((Isle*) CurrentWorld())->SetUnknown13c(2);
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((Isle*) CurrentWorld())->SetUnknown13c(LegoGameState::e_infomain);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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VTable0xe4();
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}
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@@ -36,7 +36,7 @@ MxLong JukeBoxEntity::Notify(MxParam& p_param)
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CurrentActor()->VTable0xe4();
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}
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((Isle*) FindWorld(*g_isleScript, 0))->SetUnknown13c(0x35);
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((Isle*) FindWorld(*g_isleScript, 0))->SetUnknown13c(LegoGameState::e_jukeboxw);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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return 1;
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}
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@@ -69,3 +69,9 @@ MxU32 TowTrack::VTable0xd4(LegoControlManagerEvent& p_param)
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x1004dab0
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void TowTrack::FUN_1004dab0()
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{
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// TODO
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}
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@@ -63,6 +63,12 @@ void LegoAnimationManager::FUN_1005f6d0(MxBool)
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// TODO
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}
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// STUB: LEGO1 0x1005f700
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void LegoAnimationManager::FUN_1005f700(MxBool)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1005f720
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MxResult LegoAnimationManager::LoadScriptInfo(MxS32 p_scriptIndex)
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{
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@@ -338,6 +344,14 @@ void LegoAnimationManager::FUN_100603c0()
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// TODO
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}
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// STUB: LEGO1 0x10060dc0
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undefined4 LegoAnimationManager::
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FUN_10060dc0(undefined4, undefined4, undefined, undefined, undefined4, undefined, undefined, undefined, undefined)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x10061010
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void LegoAnimationManager::FUN_10061010(undefined4)
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{
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@@ -371,8 +385,20 @@ MxS8 LegoAnimationManager::FUN_10062360(char*)
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return 0;
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}
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// STUB: LEGO1 0x100629b0
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void LegoAnimationManager::FUN_100629b0(MxU32, MxBool)
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{
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// TODO
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}
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// STUB: LEGO1 0x10064670
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void LegoAnimationManager::FUN_10064670(MxBool)
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{
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// TODO
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}
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// STUB: LEGO1 0x10064740
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void LegoAnimationManager::FUN_10064740(MxBool)
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{
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// TODO
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}
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@@ -64,7 +64,7 @@ MxBool CheckIfEntityExists(MxBool p_enable, const char* p_filename, MxS32 p_enti
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void NotifyEntity(const char* p_filename, MxS32 p_entityId, LegoEntity* p_sender);
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// FUNCTION: LEGO1 0x1003e430
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void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender)
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void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender)
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{
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MxDSAction action;
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action.SetAtomId(p_pAtom);
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@@ -90,7 +90,7 @@ Mx3DPointFloat LegoCameraController::GetWorldUp()
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{
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if (m_lego3DView && m_lego3DView->GetPointOfView()) {
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Mx3DPointFloat vec;
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vec = m_lego3DView->GetPointOfView()->GetWorldUp();
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vec = Vector3(m_lego3DView->GetPointOfView()->GetWorldUp());
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return Mx3DPointFloat(vec[0], vec[1], vec[2]);
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}
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else {
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@@ -103,7 +103,7 @@ Mx3DPointFloat LegoCameraController::GetWorldLocation()
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{
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if (m_lego3DView && m_lego3DView->GetPointOfView()) {
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Mx3DPointFloat vec;
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vec = m_lego3DView->GetPointOfView()->GetWorldPosition();
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vec = Vector3(m_lego3DView->GetPointOfView()->GetWorldPosition());
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return Mx3DPointFloat(vec[0], vec[1] - m_entityOffsetUp, vec[2]);
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}
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else {
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@@ -116,7 +116,7 @@ Mx3DPointFloat LegoCameraController::GetWorldDirection()
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{
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if (m_lego3DView && m_lego3DView->GetPointOfView()) {
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Mx3DPointFloat vec;
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vec = m_lego3DView->GetPointOfView()->GetWorldDirection();
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vec = Vector3(m_lego3DView->GetPointOfView()->GetWorldDirection());
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return Mx3DPointFloat(vec[0], vec[1], vec[2]);
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}
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else {
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@@ -266,6 +266,13 @@ done:
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return m_cameraController;
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}
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// STUB: LEGO1 0x1001fa70
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undefined4 LegoWorld::FUN_1001fa70(IslePathActor* p_actor)
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{
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// TODO
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return 0;
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}
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// FUNCTION: LEGO1 0x1001fc80
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void LegoWorld::FUN_1001fc80(IslePathActor* p_actor)
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{
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@@ -383,6 +383,20 @@ MxResult LegoVideoManager::RealizePalette(MxPalette* p_pallete)
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1007c2d0
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MxResult LegoVideoManager::ResetPalette(MxBool p_ignoreSkyColor)
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{
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MxResult result = FAILURE;
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if (m_videoParam.GetPalette() != NULL) {
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m_videoParam.GetPalette()->Reset(p_ignoreSkyColor);
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m_displaySurface->SetPalette(m_videoParam.GetPalette());
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result = SUCCESS;
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}
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return result;
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}
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// FUNCTION: LEGO1 0x1007c300
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void LegoVideoManager::EnableFullScreenMovie(MxBool p_enable)
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{
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@@ -2,21 +2,36 @@
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#include "act1state.h"
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#include "ambulance.h"
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#include "bike.h"
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#include "carracestate.h"
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#include "dunebuggy.h"
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#include "helicopter.h"
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#include "islepathactor.h"
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#include "jetski.h"
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#include "jetskiracestate.h"
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#include "jukeboxentity.h"
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#include "legoanimationmanager.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "legoutils.h"
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#include "legovideomanager.h"
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#include "misc.h"
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#include "motocycle.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxtransitionmanager.h"
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#include "pizza.h"
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#include "skateboard.h"
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#include "towtrack.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(Isle, 0x140);
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// GLOBAL: LEGO1 0x100f1198
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undefined4 g_unk0x100f1198 = 0x7f;
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// FUNCTION: LEGO1 0x10030820
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Isle::Isle()
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{
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@@ -33,7 +48,7 @@ Isle::Isle()
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m_racecar = NULL;
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m_jetski = NULL;
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m_act1state = 0;
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m_unk0x13c = 0;
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m_unk0x13c = LegoGameState::e_undefined;
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NotificationManager()->Register(this);
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}
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@@ -74,7 +89,7 @@ MxResult Isle::Create(MxDSAction& p_dsAction)
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GameState()->StopArea(LegoGameState::e_act2main); // Looks like a bug
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break;
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case LegoGameState::e_actNotFound:
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m_unk0x13c = 2;
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m_unk0x13c = LegoGameState::e_infomain;
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}
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if (GameState()->GetCurrentArea() == LegoGameState::e_isle) {
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@@ -184,7 +199,7 @@ MxLong Isle::HandleType19Notification(MxParam& p_param)
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return 0;
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}
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// STUB: LEGO1 0x10031820
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// FUNCTION: LEGO1 0x10031820
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void Isle::Enable(MxBool p_enable)
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{
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if (m_set0xd0.empty() == p_enable) {
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@@ -195,12 +210,329 @@ void Isle::Enable(MxBool p_enable)
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m_radio.Initialize(p_enable);
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if (p_enable) {
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// TODO
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FUN_100330e0();
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VideoManager()->ResetPalette(FALSE);
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m_act1state->FUN_10034d00();
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if (CurrentActor() != NULL && CurrentActor()->GetActorId() != 0) {
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// TODO: Match, most likely an inline function
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MxS32 targetEntityId = (CurrentActor()->GetActorId() == 1) + 250;
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if (targetEntityId != -1) {
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InvokeAction(Extra::e_start, *g_isleScript, targetEntityId, NULL);
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}
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}
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InputManager()->SetWorld(this);
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GameState()->StopArea(LegoGameState::e_previousArea);
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GameState()->m_previousArea = GameState()->m_currentArea;
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FUN_1003ef00(TRUE);
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if (m_act1state->m_unk0x018 == 0) {
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MxU32 und[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
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for (MxU32 i = 0; i < 5; i++) {
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MxS32 und2 = rand() % 5;
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for (MxU32 j = 0; j < _countof(und); j++) {
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if (und[j] != 0 && und2-- == 0) {
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AnimationManager()->FUN_100629b0(und[j], TRUE);
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und[j] = 0;
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break;
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}
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}
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}
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}
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if (CurrentActor() != NULL && CurrentActor()->IsA("Jetski")) {
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IslePathActor* actor = CurrentActor();
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actor->VTable0xe8(0x2d, FALSE, 7);
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actor->SetUnknownDC(0);
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}
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else {
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FUN_10032620();
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}
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switch (GameState()->m_currentArea) {
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case LegoGameState::e_elevride:
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m_unk0x13c = LegoGameState::e_elevride;
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#ifdef COMPAT_MODE
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{
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MxNotificationParam param(c_notificationTransitioned, NULL);
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NotificationManager()->Send(this, ¶m);
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}
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#else
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NotificationManager()->Send(this, &MxNotificationParam(c_notificationTransitioned, NULL));
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#endif
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SetIsWorldActive(FALSE);
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break;
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case LegoGameState::e_jetrace2:
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if (((JetskiRaceState*) GameState()->GetState("JetskiRaceState"))->GetUnknown0x28() == 2) {
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m_act1state->m_unk0x018 = 5;
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}
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FUN_1001fa70(CurrentActor());
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SetIsWorldActive(TRUE);
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#ifdef COMPAT_MODE
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{
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LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0);
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m_jetski->Notify(param);
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}
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#else
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m_jetski->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0));
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#endif
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break;
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case LegoGameState::e_garadoor:
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m_unk0x13c = LegoGameState::e_garadoor;
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#ifdef COMPAT_MODE
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{
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MxNotificationParam param(c_notificationTransitioned, NULL);
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NotificationManager()->Send(this, ¶m);
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}
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#else
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NotificationManager()->Send(this, &MxNotificationParam(c_notificationTransitioned, NULL));
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#endif
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SetIsWorldActive(FALSE);
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break;
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case LegoGameState::e_polidoor:
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m_unk0x13c = LegoGameState::e_polidoor;
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#ifdef COMPAT_MODE
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{
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MxNotificationParam param(c_notificationTransitioned, NULL);
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NotificationManager()->Send(this, ¶m);
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}
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#else
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NotificationManager()->Send(this, &MxNotificationParam(c_notificationTransitioned, NULL));
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#endif
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SetIsWorldActive(FALSE);
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break;
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case LegoGameState::e_unk57:
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FUN_1001fa70(CurrentActor());
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SetIsWorldActive(TRUE);
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#ifdef COMPAT_MODE
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{
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LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0);
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m_bike->Notify(param);
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}
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#else
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m_bike->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0));
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#endif
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break;
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case LegoGameState::e_unk58:
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FUN_1001fa70(CurrentActor());
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SetIsWorldActive(TRUE);
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#ifdef COMPAT_MODE
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{
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LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0);
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m_dunebuggy->Notify(param);
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}
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#else
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m_dunebuggy->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0));
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#endif
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break;
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case LegoGameState::e_unk59:
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FUN_1001fa70(CurrentActor());
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SetIsWorldActive(TRUE);
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#ifdef COMPAT_MODE
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{
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LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0);
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m_motocycle->Notify(param);
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}
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#else
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m_motocycle->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0));
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#endif
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break;
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case LegoGameState::e_unk60:
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FUN_1001fa70(CurrentActor());
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SetIsWorldActive(TRUE);
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#ifdef COMPAT_MODE
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{
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LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0);
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m_helicopter->Notify(param);
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}
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#else
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m_helicopter->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0));
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#endif
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break;
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case LegoGameState::e_unk61:
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FUN_1001fa70(CurrentActor());
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SetIsWorldActive(TRUE);
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#ifdef COMPAT_MODE
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{
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LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0);
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m_skateboard->Notify(param);
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}
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#else
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m_skateboard->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0));
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#endif
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break;
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case LegoGameState::e_unk64:
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FUN_1001fa70(CurrentActor());
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SetIsWorldActive(TRUE);
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#ifdef COMPAT_MODE
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{
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LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0);
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m_jetski->Notify(param);
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}
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#else
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m_jetski->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0));
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#endif
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break;
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default:
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InputManager()->SetCamera(m_cameraController);
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SetIsWorldActive(TRUE);
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break;
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}
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switch (m_act1state->m_unk0x018) {
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case 0:
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case 1:
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m_act1state->m_unk0x018 = 0;
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if (GameState()->m_currentArea == LegoGameState::e_pizzeriaExterior) {
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AnimationManager()->FUN_10064740(FALSE);
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}
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else if (GameState()->m_currentArea == LegoGameState::e_unk66) {
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Mx3DPointFloat position(CurrentActor()->GetROI()->GetWorldPosition());
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Mx3DPointFloat sub(-21.375f, 0.0f, -41.75f);
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sub.Sub(&position);
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if (NORMSQRD3(sub) < 1024.0f) {
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AnimationManager()->FUN_10064740(FALSE);
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}
|
||||
|
||||
Mx3DPointFloat sub2(98.874992f, 0.0f, -46.156292f);
|
||||
sub2.Sub(&position);
|
||||
if (NORMSQRD3(sub2) < 1024.0f) {
|
||||
AnimationManager()->FUN_10064670(FALSE);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 5: {
|
||||
CurrentActor()->VTable0xe8(0xf, FALSE, 7);
|
||||
JetskiRaceState* raceState = (JetskiRaceState*) GameState()->GetState("JetskiRaceState");
|
||||
|
||||
if (raceState->GetUnknown0x28() == 2) {
|
||||
undefined4 und = -1;
|
||||
|
||||
switch (raceState->GetState(GameState()->GetActorId())->GetUnknown0x02()) {
|
||||
case 1:
|
||||
und = 0x35e;
|
||||
break;
|
||||
case 2:
|
||||
und = 0x35d;
|
||||
break;
|
||||
case 3:
|
||||
und = 0x35c;
|
||||
break;
|
||||
}
|
||||
|
||||
AnimationManager()->FUN_10060dc0(und, 0, 1, 1, 0, 0, 0, 1, 0);
|
||||
}
|
||||
|
||||
m_act1state->m_unk0x018 = 0;
|
||||
FUN_1003ef00(FALSE);
|
||||
AnimationManager()->FUN_10064670(FALSE);
|
||||
break;
|
||||
}
|
||||
case 6: {
|
||||
GameState()->m_currentArea = LegoGameState::e_carraceExterior;
|
||||
CurrentActor()->VTable0xe8(0x15, FALSE, 7);
|
||||
|
||||
CarRaceState* raceState = (CarRaceState*) GameState()->GetState("CarRaceState");
|
||||
|
||||
if (raceState->GetUnknown0x28() == 2) {
|
||||
undefined4 und = -1;
|
||||
|
||||
switch (raceState->GetState(GameState()->GetActorId())->GetUnknown0x02()) {
|
||||
case 1:
|
||||
und = 0x362;
|
||||
break;
|
||||
case 2:
|
||||
und = 0x361;
|
||||
break;
|
||||
case 3:
|
||||
und = 0x360;
|
||||
break;
|
||||
}
|
||||
|
||||
AnimationManager()->FUN_10060dc0(und, 0, 1, 1, 0, 0, 0, 1, 0);
|
||||
}
|
||||
|
||||
m_act1state->m_unk0x018 = 0;
|
||||
FUN_1003ef00(TRUE);
|
||||
break;
|
||||
}
|
||||
case 7:
|
||||
m_act1state->m_unk0x018 = 8;
|
||||
|
||||
AnimationManager()->FUN_1005f6d0(FALSE);
|
||||
AnimationManager()->FUN_1005f700(FALSE);
|
||||
|
||||
g_unk0x100f1198 &= ~c_bit7;
|
||||
m_towtrack->FUN_1004dab0();
|
||||
break;
|
||||
case 9:
|
||||
m_act1state->m_unk0x018 = 10;
|
||||
|
||||
AnimationManager()->FUN_1005f6d0(FALSE);
|
||||
AnimationManager()->FUN_1005f700(FALSE);
|
||||
|
||||
g_unk0x100f1198 &= ~c_bit7;
|
||||
m_ambulance->FUN_10036e60();
|
||||
break;
|
||||
case 11:
|
||||
m_act1state->m_unk0x018 = 0;
|
||||
CurrentActor()->VTable0xe8(0x36, TRUE, 7);
|
||||
GameState()->m_currentArea = LegoGameState::e_unk66;
|
||||
FUN_1003ef00(TRUE);
|
||||
m_jukebox->StartAction();
|
||||
break;
|
||||
}
|
||||
|
||||
SetAppCursor(0);
|
||||
|
||||
if (m_act1state->m_unk0x018 != 8 &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_elevride) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_polidoor) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_garadoor) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk57) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk58) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk59) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk60) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk64) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk61) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_jetrace2)) {
|
||||
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
|
||||
}
|
||||
|
||||
SetROIUnknown0x0c("stretch", 0);
|
||||
SetROIUnknown0x0c("bird", 0);
|
||||
SetROIUnknown0x0c("rcred", 0);
|
||||
SetROIUnknown0x0c("towtk", 0);
|
||||
SetROIUnknown0x0c("pizpie", 0);
|
||||
}
|
||||
else {
|
||||
if (InputManager()->GetWorld() == this) {
|
||||
InputManager()->ClearWorld();
|
||||
}
|
||||
|
||||
m_act1state->FUN_10034b60();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -278,6 +610,12 @@ void Isle::VTable0x6c(IslePathActor* p_actor)
|
||||
}
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100330e0
|
||||
void Isle::FUN_100330e0()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10033180
|
||||
MxBool Isle::VTable0x64()
|
||||
{
|
||||
|
Reference in New Issue
Block a user