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Implement/match Isle::Enable (#681)
* Implement/match Isle::Enable * Fix order
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0a4db65b24
@@ -63,6 +63,12 @@ void LegoAnimationManager::FUN_1005f6d0(MxBool)
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// TODO
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}
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// STUB: LEGO1 0x1005f700
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void LegoAnimationManager::FUN_1005f700(MxBool)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1005f720
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MxResult LegoAnimationManager::LoadScriptInfo(MxS32 p_scriptIndex)
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{
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@@ -338,6 +344,14 @@ void LegoAnimationManager::FUN_100603c0()
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// TODO
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}
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// STUB: LEGO1 0x10060dc0
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undefined4 LegoAnimationManager::
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FUN_10060dc0(undefined4, undefined4, undefined, undefined, undefined4, undefined, undefined, undefined, undefined)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x10061010
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void LegoAnimationManager::FUN_10061010(undefined4)
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{
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@@ -371,8 +385,20 @@ MxS8 LegoAnimationManager::FUN_10062360(char*)
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return 0;
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}
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// STUB: LEGO1 0x100629b0
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void LegoAnimationManager::FUN_100629b0(MxU32, MxBool)
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{
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// TODO
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}
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// STUB: LEGO1 0x10064670
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void LegoAnimationManager::FUN_10064670(MxBool)
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{
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// TODO
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}
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// STUB: LEGO1 0x10064740
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void LegoAnimationManager::FUN_10064740(MxBool)
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{
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// TODO
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}
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@@ -64,7 +64,7 @@ MxBool CheckIfEntityExists(MxBool p_enable, const char* p_filename, MxS32 p_enti
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void NotifyEntity(const char* p_filename, MxS32 p_entityId, LegoEntity* p_sender);
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// FUNCTION: LEGO1 0x1003e430
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void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender)
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void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender)
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{
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MxDSAction action;
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action.SetAtomId(p_pAtom);
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