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Implement/match Isle::Enable (#681)
* Implement/match Isle::Enable * Fix order
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@@ -20,6 +20,8 @@ public:
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// FUNCTION: LEGO1 0x100343a0
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inline Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
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inline Mx3DPointFloat(const float* p_other) : Vector3(m_elements) { EqualsImpl((float*) p_other); }
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// SYNTHETIC: LEGO1 0x1001d170
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// Mx3DPointFloat::Mx3DPointFloat
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