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Clear unknowns in LegoOmni and misc.h (#1642)
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@@ -1116,7 +1116,7 @@ MxResult LegoAct2::FUN_10052560(
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action.SetDirection(*p_direction);
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}
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StartActionIfUnknown0x13c(action);
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StartActionIfInitialized(action);
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}
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else {
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MxMatrix matrix;
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