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Implement CarRace (#1165)
* Implement `CarRace` * Improve `CarRace::Create` * Fix arrays * Clean up array * Fix CI errors * Implement `LegoRaceCar::FUN_10012e00()` * Implement `Doors::VTable0xcc` * Address review comments, part 1 * Address review comments, part 2 --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -12,6 +12,7 @@
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legomain.h"
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#include "legosoundmanager.h"
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#include "legoutils.h"
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#include "misc.h"
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@@ -1254,7 +1255,7 @@ void LegoCarBuild::FUN_10024ef0()
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m_buildState->m_animationState = LegoVehicleBuildState::e_cutscene;
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FUN_10025720(FUN_10025d70());
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m_buildState->m_unk0x4c += 1;
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FUN_10015820(FALSE, 7);
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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}
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// FUNCTION: LEGO1 0x10024f30
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