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lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20)
* add MxDSObject, implement SetObjectName, adjust MxDSAction * add a TODO * update project files * add WIP MxDSObject stuff * merge * update project file * add addresses and SetAtomId * switch addresses * remove comment since it's fixed now (?) * refactor * update project file * refactor into separate unit * refactor into separate unit * rename unit to avoid NMAKE issue * rename param * add last missing piece to Isle::Close * fix spelling * merge * use union hack
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0ab8fc52d2
@@ -84,6 +84,7 @@ Isle::~Isle()
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void Isle::Close()
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{
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MxDSAction ds;
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ds.SetUnknown24(0xFFFE);
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if (Lego()) {
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GameState()->Save(0);
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@@ -93,8 +94,7 @@ void Isle::Close()
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VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->RemoveAll(NULL);
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long local_88 = 0;
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Lego()->RemoveWorld(ds.m_atomId, local_88);
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Lego()->RemoveWorld(ds.GetAtomId(), ds.GetUnknown1c());
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Lego()->vtable24(ds);
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TransitionManager()->SetWaitIndicator(NULL);
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Lego()->vtable3c();
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@@ -608,18 +608,18 @@ void Isle::Tick(BOOL sleepIfNotNextFrame)
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return;
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}
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ds.setAtomId(stream->atom);
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ds.m_unk24 = 0xFFFF;
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ds.m_unk1c = 0;
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ds.SetAtomId(stream->atom);
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ds.SetUnknown24(0xFFFF);
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ds.SetUnknown1c(0);
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VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
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if (Start(&ds) != SUCCESS) {
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return;
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}
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} else {
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ds.setAtomId(stream->atom);
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ds.m_unk24 = 0xFFFF;
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ds.m_unk1c = 0;
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ds.SetAtomId(stream->atom);
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ds.SetUnknown24(0xFFFF);
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ds.SetUnknown1c(0);
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if (Start(&ds) != SUCCESS) {
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return;
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}
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