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lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20)
* add MxDSObject, implement SetObjectName, adjust MxDSAction * add a TODO * update project files * add WIP MxDSObject stuff * merge * update project file * add addresses and SetAtomId * switch addresses * remove comment since it's fixed now (?) * refactor * update project file * refactor into separate unit * refactor into separate unit * rename unit to avoid NMAKE issue * rename param * add last missing piece to Isle::Close * fix spelling * merge * use union hack
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@@ -12,8 +12,13 @@ public:
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__declspec(dllexport) MxAtomId &operator=(const MxAtomId &id);
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__declspec(dllexport) ~MxAtomId();
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char *m_internal;
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MxAtomId()
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{
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this->m_internal = 0;
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};
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private:
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char *m_internal;
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};
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#endif // MXATOMID_H
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