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lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20)
* add MxDSObject, implement SetObjectName, adjust MxDSAction * add a TODO * update project files * add WIP MxDSObject stuff * merge * update project file * add addresses and SetAtomId * switch addresses * remove comment since it's fixed now (?) * refactor * update project file * refactor into separate unit * refactor into separate unit * rename unit to avoid NMAKE issue * rename param * add last missing piece to Isle::Close * fix spelling * merge * use union hack
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@@ -1,25 +1,14 @@
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#ifndef MXDSACTION_H
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#define MXDSACTION_H
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#include "mxatomid.h"
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#include "mxdsobject.h"
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class MxDSAction
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class MxDSAction : public MxDSObject
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{
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public:
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__declspec(dllexport) MxDSAction();
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__declspec(dllexport) virtual ~MxDSAction();
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int m_unk04;
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int m_unk08;
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int m_unk0c;
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int m_unk10;
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int m_unk14;
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int m_unk18;
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int m_unk1c;
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MxAtomId m_atomId;
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unsigned short m_unk24;
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unsigned short m_unk26;
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int m_unk28;
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int m_unk2c;
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int m_unk30;
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int m_unk34;
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@@ -46,12 +35,6 @@ public:
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int m_unk88;
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int m_unk8c;
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int m_unk90;
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void setAtomId(MxAtomId &atomId)
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{
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this->m_atomId = atomId;
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}
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};
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#endif // MXDSACTION_H
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