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lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20)
* add MxDSObject, implement SetObjectName, adjust MxDSAction * add a TODO * update project files * add WIP MxDSObject stuff * merge * update project file * add addresses and SetAtomId * switch addresses * remove comment since it's fixed now (?) * refactor * update project file * refactor into separate unit * refactor into separate unit * rename unit to avoid NMAKE issue * rename param * add last missing piece to Isle::Close * fix spelling * merge * use union hack
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LEGO1/mxdsobject.cpp
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45
LEGO1/mxdsobject.cpp
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#include "mxdsobject.h"
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#include <string.h>
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#include <stdlib.h>
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// OFFSET: LEGO1 0x100bf6a0
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MxDSObject::MxDSObject()
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{
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// The following code yields 100% matching assembly if m_unk24 is declared as (signed) short.
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// However, in other areas m_unk24 (notably, ISLE.EXE) is treated as unsigned short.
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// Since we don't have a proper solution yet, we are using a union to work around this discrepancy.
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this->m_unk0c = 0;
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this->m_unk10 = 0;
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this->m_unk14 = 0;
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this->m_name = NULL;
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this->m_unk24signed = -1;
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this->m_unk1c = -1;
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this->m_unk28 = 0;
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}
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// OFFSET: LEGO1 0x100bf8e0
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void MxDSObject::SetObjectName(const char *p_name)
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{
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if (p_name != this->m_name)
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{
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free(this->m_name);
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if (p_name) {
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this->m_name = (char *)malloc(strlen(p_name) + 1);
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if (this->m_name) {
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strcpy(this->m_name, p_name);
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}
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}
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else {
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this->m_name = NULL;
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}
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}
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}
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// OFFSET: LEGO1 0x10005530
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void MxDSObject::SetAtomId(MxAtomId p_atomId)
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{
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this->m_atomId = p_atomId;
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}
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