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Implement/match LegoAnimationManager::Tickle (#876)
* Implement/match LegoAnimationManager::Tickle * Resolve out of order * Fix naming
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@@ -4,12 +4,14 @@
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#include "actionsfwd.h"
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#include "animstate.h"
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#include "decomp.h"
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#include "legoentity.h"
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#include "legotraninfolist.h"
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#include "mxcore.h"
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class LegoAnimPresenter;
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class LegoEntity;
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class LegoPathBoundary;
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class LegoROIList;
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class MxDSAction;
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// SIZE 0x18
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struct Character {
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@@ -36,11 +38,13 @@ struct Vehicle {
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// SIZE 0x18
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struct Unknown0x3c {
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LegoROI* m_roi; // 0x00
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MxS32 m_characterId; // 0x04
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undefined m_unk0x08[0x08]; // 0x08
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float m_unk0x10; // 0x10
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MxBool m_unk0x14; // 0x14
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LegoROI* m_roi; // 0x00
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MxS32 m_characterId; // 0x04
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undefined4 m_unk0x08; // 0x08
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undefined m_unk0x0c; // 0x0c
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MxBool m_unk0x0d; // 0x0d
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float m_unk0x10; // 0x10
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MxBool m_unk0x14; // 0x14
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};
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// VTABLE: LEGO1 0x100d8c18
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@@ -119,13 +123,24 @@ private:
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);
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MxResult FUN_100609f0(MxU32 p_objectId, MxMatrix* p_matrix, MxBool p_und1, MxBool p_und2);
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void DeleteAnimations();
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void FUN_10061530();
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MxU16 FUN_10062110(
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LegoROI* p_roi,
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Vector3& p_direction,
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Vector3& p_position,
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LegoPathBoundary* p_boundary,
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float p_speed,
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MxU8 p_und,
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MxBool p_unk0x14
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);
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MxS8 GetCharacterIndex(const char* p_name);
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MxBool FUN_100623a0(AnimInfo& p_info);
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void FUN_10062580(AnimInfo& p_info);
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MxBool FUN_10062710(AnimInfo& p_info);
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void FUN_10063aa0();
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void FUN_10063d10();
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void FUN_100648f0(LegoTranInfo*, MxLong);
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void FUN_10064b50(undefined4);
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void FUN_10064b50(MxLong p_time);
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MxS32 m_scriptIndex; // 0x08
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MxU16 m_animCount; // 0x0c
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@@ -145,12 +160,12 @@ private:
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Unknown0x3c m_unk0x3c[40]; // 0x3c
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undefined4 m_unk0x3fc; // 0x3fc
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MxBool m_unk0x400; // 0x400
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undefined m_unk0x401; // 0x401
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MxU8 m_unk0x402; // 0x402
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MxBool m_unk0x401; // 0x401
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MxBool m_unk0x402; // 0x402
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MxLong m_unk0x404; // 0x404
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MxLong m_unk0x408; // 0x408
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MxLong m_unk0x40c; // 0x40c
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undefined4 m_unk0x410; // 0x410
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MxLong m_unk0x410; // 0x410
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undefined4 m_unk0x414; // 0x414
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undefined4 m_unk0x418; // 0x418
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undefined4 m_unk0x41c; // 0x41c
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@@ -158,7 +173,7 @@ private:
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LegoROIList* m_unk0x424; // 0x424
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MxBool m_unk0x428; // 0x428
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MxBool m_unk0x429; // 0x429
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undefined m_unk0x42a; // 0x42a
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MxBool m_unk0x42a; // 0x42a
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MxBool m_suspended; // 0x42b
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LegoTranInfo* m_unk0x42c; // 0x42c
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MxBool m_unk0x430; // 0x430
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