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Match LegoGameState::Username::Serialize
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@@ -111,7 +111,7 @@ public:
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Username(Username& p_other) { Set(p_other); }
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void Set(Username& p_other) { memcpy(m_letters, p_other.m_letters, sizeof(m_letters)); }
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MxResult Serialize(LegoStorage* p_storage);
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MxResult Serialize(LegoFile* p_file);
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Username& operator=(const Username& p_other);
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MxS16 m_letters[7]; // 0x00
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