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Implement/match LegoActor::Mute (#992)
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@@ -53,7 +53,7 @@ public:
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static const char* GetActorName(MxU8 p_id);
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protected:
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void FUN_1002d6e0(MxBool);
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void Mute(MxBool p_muted);
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MxFloat m_frequencyFactor; // 0x68
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LegoCacheSound* m_sound; // 0x6c
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@@ -44,6 +44,7 @@ public:
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void FUN_10006b80();
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void FUN_10006be0();
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void SetDistance(MxS32 p_min, MxS32 p_max);
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void Mute(MxBool p_mute);
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// SYNTHETIC: LEGO1 0x10006610
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// LegoCacheSound::`scalar deleting destructor'
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@@ -66,7 +67,7 @@ private:
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MxS32 m_volume; // 0x6c
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MxBool m_unk0x70; // 0x70
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MxString m_unk0x74; // 0x74
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undefined m_unk0x84; // 0x84
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MxBool m_muted; // 0x84
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};
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#endif // LEGOCACHSOUND_H
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