Implement/match LegoActor::Mute (#992)

This commit is contained in:
Christian Semmler
2024-06-04 12:19:59 -04:00
committed by GitHub
parent 4898a55508
commit 0c7c77aad3
4 changed files with 27 additions and 8 deletions

View File

@@ -53,7 +53,7 @@ public:
static const char* GetActorName(MxU8 p_id);
protected:
void FUN_1002d6e0(MxBool);
void Mute(MxBool p_muted);
MxFloat m_frequencyFactor; // 0x68
LegoCacheSound* m_sound; // 0x6c

View File

@@ -44,6 +44,7 @@ public:
void FUN_10006b80();
void FUN_10006be0();
void SetDistance(MxS32 p_min, MxS32 p_max);
void Mute(MxBool p_mute);
// SYNTHETIC: LEGO1 0x10006610
// LegoCacheSound::`scalar deleting destructor'
@@ -66,7 +67,7 @@ private:
MxS32 m_volume; // 0x6c
MxBool m_unk0x70; // 0x70
MxString m_unk0x74; // 0x74
undefined m_unk0x84; // 0x84
MxBool m_muted; // 0x84
};
#endif // LEGOCACHSOUND_H