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Implement/match LegoActor::Mute (#992)
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@@ -53,7 +53,7 @@ public:
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static const char* GetActorName(MxU8 p_id);
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protected:
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void FUN_1002d6e0(MxBool);
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void Mute(MxBool p_muted);
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MxFloat m_frequencyFactor; // 0x68
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LegoCacheSound* m_sound; // 0x6c
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