Implement/match LegoActor::Mute (#992)

This commit is contained in:
Christian Semmler
2024-06-04 12:19:59 -04:00
committed by GitHub
parent 4898a55508
commit 0c7c77aad3
4 changed files with 27 additions and 8 deletions

View File

@@ -107,7 +107,7 @@ void LegoActor::ParseAction(char* p_extra)
}
if (KeyValueStringParse(value, g_strMUTE, p_extra)) {
FUN_1002d6e0(TRUE);
Mute(TRUE);
}
if (KeyValueStringParse(value, g_strVISIBILITY, p_extra)) {
@@ -139,8 +139,10 @@ void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
LegoEntity::SetROI(p_roi, p_bool1, p_bool2);
}
// STUB: LEGO1 0x1002d6e0
void LegoActor::FUN_1002d6e0(MxBool)
// FUNCTION: LEGO1 0x1002d6e0
void LegoActor::Mute(MxBool p_muted)
{
// TODO
if (m_sound != NULL) {
m_sound->Mute(p_muted);
}
}