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Implement/match LegoActor::Mute (#992)
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@@ -107,7 +107,7 @@ void LegoActor::ParseAction(char* p_extra)
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}
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if (KeyValueStringParse(value, g_strMUTE, p_extra)) {
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FUN_1002d6e0(TRUE);
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Mute(TRUE);
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}
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if (KeyValueStringParse(value, g_strVISIBILITY, p_extra)) {
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@@ -139,8 +139,10 @@ void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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LegoEntity::SetROI(p_roi, p_bool1, p_bool2);
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}
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// STUB: LEGO1 0x1002d6e0
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void LegoActor::FUN_1002d6e0(MxBool)
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// FUNCTION: LEGO1 0x1002d6e0
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void LegoActor::Mute(MxBool p_muted)
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{
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// TODO
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if (m_sound != NULL) {
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m_sound->Mute(p_muted);
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}
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}
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