use different naming scheme in ISLE

We now know that ISLE used PascalCase for its function names, so we're using those here now.
This commit is contained in:
itsmattkc
2023-06-18 21:51:06 -07:00
parent 4a41d3fd36
commit 1152feab8d
3 changed files with 45 additions and 45 deletions

View File

@@ -60,7 +60,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
g_isle = new Isle();
// Create window
if (g_isle->setupWindow(hInstance) != SUCCESS) {
if (g_isle->SetupWindow(hInstance) != SUCCESS) {
MessageBoxA(NULL, "\"LEGO\xAE Island\" failed to start. Please quit all other applications and try again.", "LEGO\xAE Island Error", MB_OK);
return 0;
}
@@ -79,12 +79,12 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
while (!g_closed) {
while (!PeekMessageA(&msg, NULL, 0, 0, PM_NOREMOVE)) {
if (g_isle) {
g_isle->tick(1);
g_isle->Tick(1);
}
}
if (g_isle) {
g_isle->tick(1);
g_isle->Tick(1);
}
if (g_closed) {
@@ -124,7 +124,7 @@ LAB_00401bc7:
}
} else if (g_mousemoved) {
if (g_isle) {
g_isle->tick(0);
g_isle->Tick(0);
}
goto LAB_00401bc7;
}