Continued work on LegoGameState (#596)

* Continued work on LegoGameState

* Fixes/matches/refactor

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-02-26 11:19:16 -05:00
committed by GitHub
parent b524b47723
commit 124b73046b
21 changed files with 268 additions and 154 deletions

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@@ -41,16 +41,18 @@ public:
virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
// FUNCTION: LEGO1 0x10002d00
virtual MxU8 VTable0x60() { return m_unk0x74; } // vtable+0x60
virtual MxU8 GetActorId() { return m_actorId; } // vtable+0x60
// FUNCTION: LEGO1 0x10002d10
virtual void VTable0x64(MxU8 p_unk0x74) { m_unk0x74 = p_unk0x74; } // vtable+0x64
virtual void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } // vtable+0x64
static const char* GetActorName(MxU8 p_id);
private:
MxFloat m_unk0x68; // 0x68
LegoCacheSound* m_sound; // 0x6c
MxFloat m_unk0x70; // 0x70
MxU8 m_unk0x74; // 0x74
MxU8 m_actorId; // 0x74
};
// SYNTHETIC: LEGO1 0x1002d300

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@@ -63,6 +63,7 @@ public:
inline MxU8 GetFlags() { return m_flags; }
inline void SetFlags(MxU8 p_flags) { m_flags = p_flags; }
inline void ClearFlag(MxU8 p_flag) { m_flags &= ~p_flag; }
protected:
void Init();

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@@ -88,8 +88,10 @@ public:
};
// SIZE 0x0c
struct ScoreName {
ScoreName* operator=(const ScoreName* p_other);
struct Username {
Username();
MxResult ReadWrite(LegoStorage* p_storage);
Username* operator=(const Username* p_other);
MxS16 m_letters[7]; // 0x00
};
@@ -97,13 +99,14 @@ public:
// SIZE 0x2c
struct ScoreItem {
undefined2 m_unk0x00; // 0x00
MxU8 m_state[25]; // 0x02
ScoreName m_name; // 0x1c
MxU8 m_state[5][5]; // 0x02
Username m_name; // 0x1c
undefined2 m_unk0x2a; // 0x2a
};
// SIZE 0x372
struct Scores {
struct History {
History();
void WriteScoreHistory();
void FUN_1003ccf0(LegoFile&);
@@ -111,6 +114,7 @@ public:
MxS16 m_count; // 0x00
ScoreItem m_scores[20]; // 0x02
undefined2 m_unk0x372; // 0x372
};
LegoGameState();
@@ -129,47 +133,49 @@ public:
void StopArea(Area p_area);
void SwitchArea(Area p_area);
inline MxU8 GetUnknownC() { return m_unk0x0c; }
inline MxU8 GetActorId() { return m_actorId; }
inline Act GetCurrentAct() { return m_currentAct; }
inline Act GetLoadedAct() { return m_loadedAct; }
inline Area GetCurrentArea() { return m_currentArea; }
inline Area GetPreviousArea() { return m_previousArea; }
inline MxU32 GetUnknown0x41c() { return m_unk0x41c; }
inline Area GetUnknown0x42c() { return m_unk0x42c; }
inline Scores* GetScores() { return &m_unk0xa6; }
inline History* GetHistory() { return &m_history; }
inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; }
inline void SetCurrentArea(Area p_currentArea) { m_currentArea = p_currentArea; }
inline void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; }
inline void SetUnknown0x0c(MxU8 p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
inline void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; }
inline void SetUnknown0x41c(undefined4 p_unk0x41c) { m_unk0x41c = p_unk0x41c; }
inline void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
void SetCurrentAct(Act p_currentAct);
void FindLoadedAct();
void FUN_10039780(MxU8);
void SetActor(MxU8 p_actorId);
void FUN_10039940();
private:
void RegisterState(LegoState* p_state);
MxResult WriteVariable(LegoStorage* p_stream, MxVariableTable* p_from, const char* p_variableName);
MxResult WriteEndOfVariables(LegoStorage* p_stream);
MxS32 ReadVariable(LegoStorage* p_stream, MxVariableTable* p_to);
MxResult WriteVariable(LegoStorage* p_storage, MxVariableTable* p_from, const char* p_variableName);
MxResult WriteEndOfVariables(LegoStorage* p_storage);
MxS32 ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to);
void SetColors();
void SetROIHandlerFunction();
char* m_savePath; // 0x00
MxS16 m_stateCount; // 0x04
LegoState** m_stateArray; // 0x08
MxU8 m_unk0x0c; // 0x0c
MxU8 m_actorId; // 0x0c
Act m_currentAct; // 0x10
Act m_loadedAct; // 0x14
LegoBackgroundColor* m_backgroundColor; // 0x18
LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
LegoFullScreenMovie* m_fullScreenMovie; // 0x20
MxU16 m_unk0x24; // 0x24
undefined m_unk0x26[128]; // 0x26
Scores m_unk0xa6; // 0xa6
undefined4 m_unk0x418; // 0x418
undefined2 m_unk0x26; // 0x26
Username m_players[9]; // 0x28
History m_history; // 0xa6
undefined2 m_unk0x41a; // 0x41a
undefined4 m_unk0x41c; // 0x41c
MxBool m_isDirty; // 0x420
Area m_currentArea; // 0x424
@@ -179,4 +185,7 @@ private:
MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen);
// SYNTHETIC: LEGO1 0x1003c860
// LegoGameState::ScoreItem::ScoreItem
#endif // LEGOGAMESTATE_H

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@@ -216,7 +216,7 @@ public:
ViewLODListManager* GetViewLODListManager() { return m_viewLODListManager; }
LegoWorld* GetCurrentWorld() { return m_currentWorld; }
LegoNavController* GetNavController() { return m_navController; }
IslePathActor* GetCurrentVehicle() { return m_currentVehicle; }
IslePathActor* GetCurrentActor() { return m_currentActor; }
LegoPlantManager* GetLegoPlantManager() { return m_plantManager; }
LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
LegoBuildingManager* GetLegoBuildingManager() { return m_buildingManager; }
@@ -228,6 +228,7 @@ public:
LegoWorldList* GetWorldList() { return m_worldList; }
inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; }
inline void SetCurrentActor(IslePathActor* p_currentActor) { m_currentActor = p_currentActor; }
inline void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
inline void SetExit(MxBool p_exit) { m_exit = p_exit; }
@@ -245,7 +246,7 @@ private:
LegoWorld* m_currentWorld; // 0x7c
MxBool m_exit; // 0x80
LegoNavController* m_navController; // 0x84
IslePathActor* m_currentVehicle; // 0x88
IslePathActor* m_currentActor; // 0x88
LegoUnkSaveDataWriter* m_saveDataWriter; // 0x8c
LegoPlantManager* m_plantManager; // 0x90
LegoAnimationManager* m_animationManager; // 0x94
@@ -271,7 +272,7 @@ LegoAnimationManager* AnimationManager();
LegoNavController* NavController();
LegoBuildingManager* BuildingManager();
LegoControlManager* ControlManager();
IslePathActor* CurrentVehicle();
IslePathActor* CurrentActor();
ViewManager* GetViewManager();
LegoPlantManager* PlantManager();
LegoWorld* CurrentWorld();
@@ -280,6 +281,7 @@ LegoTextureContainer* TextureContainer();
ViewLODListManager* GetViewLODListManager();
void FUN_10015820(MxBool p_disable, MxU16 p_flags);
void SetROIUnknown0x0c(const char* p_name, undefined p_unk0x0c);
void SetCurrentActor(IslePathActor* p_currentActor);
LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
LegoROI* FindROI(const char* p_name);
MxDSAction& GetCurrentAction();

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@@ -65,13 +65,18 @@ public:
// FUNCTION: LEGO1 0x10002de0
virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
inline MxU32 GetUnknown88() { return m_unk0x88; }
inline void SetUnknown88(MxU32 p_unk0x88) { m_unk0x88 = p_unk0x88; }
inline void SetUnknownDC(MxU32 p_unk0xdc) { m_unk0xdc = p_unk0xdc; }
// SYNTHETIC: LEGO1 0x1002d800
// LegoPathActor::`scalar deleting destructor'
protected:
undefined m_unk0x78[0x64]; // 0x78
undefined m_unk0x78[0x10]; // 0x78
MxU32 m_unk0x88; // 0x88
undefined m_unk0x8c[0x50]; // 0x8c
MxU32 m_unk0xdc; // 0xdc
undefined m_unk0xe0[0xa]; // 0xe0
MxU8 m_unk0xea; // 0xea

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@@ -55,8 +55,8 @@ class LegoUnkSaveDataWriter {
public:
LegoUnkSaveDataWriter();
MxResult WriteSaveData3(LegoStorage* p_stream);
LegoROI* FUN_10083500(char*, MxBool);
MxResult WriteSaveData3(LegoStorage* p_storage);
LegoROI* FUN_10083500(const char*, MxBool);
static void InitSaveData();
static void SetCustomizeAnimFile(const char* p_value);