Continued work on LegoGameState (#596)

* Continued work on LegoGameState

* Fixes/matches/refactor

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-02-26 11:19:16 -05:00
committed by GitHub
parent b524b47723
commit 124b73046b
21 changed files with 268 additions and 154 deletions

View File

@@ -65,13 +65,18 @@ public:
// FUNCTION: LEGO1 0x10002de0
virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
inline MxU32 GetUnknown88() { return m_unk0x88; }
inline void SetUnknown88(MxU32 p_unk0x88) { m_unk0x88 = p_unk0x88; }
inline void SetUnknownDC(MxU32 p_unk0xdc) { m_unk0xdc = p_unk0xdc; }
// SYNTHETIC: LEGO1 0x1002d800
// LegoPathActor::`scalar deleting destructor'
protected:
undefined m_unk0x78[0x64]; // 0x78
undefined m_unk0x78[0x10]; // 0x78
MxU32 m_unk0x88; // 0x88
undefined m_unk0x8c[0x50]; // 0x8c
MxU32 m_unk0xdc; // 0xdc
undefined m_unk0xe0[0xa]; // 0xe0
MxU8 m_unk0xea; // 0xea