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Continued work on LegoGameState (#596)
* Continued work on LegoGameState * Fixes/matches/refactor --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -55,8 +55,8 @@ class LegoUnkSaveDataWriter {
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public:
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LegoUnkSaveDataWriter();
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MxResult WriteSaveData3(LegoStorage* p_stream);
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LegoROI* FUN_10083500(char*, MxBool);
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MxResult WriteSaveData3(LegoStorage* p_storage);
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LegoROI* FUN_10083500(const char*, MxBool);
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static void InitSaveData();
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static void SetCustomizeAnimFile(const char* p_value);
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