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Continued work on LegoGameState (#596)
* Continued work on LegoGameState * Fixes/matches/refactor --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -3,7 +3,7 @@
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DECOMP_SIZE_ASSERT(LegoActor, 0x78)
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// GLOBAL: LEGO1 0x100f32d0
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const char* g_unk0x100f32d0[] = {"none", "pepper", "mama", "papa", "nick", "laura", "The_Brickster!"};
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const char* g_actorNames[] = {"none", "pepper", "mama", "papa", "nick", "laura", "The_Brickster!"};
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// FUNCTION: LEGO1 0x1002d110
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LegoActor::LegoActor()
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@@ -12,7 +12,7 @@ LegoActor::LegoActor()
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m_sound = NULL;
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m_unk0x70 = 0.0f;
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m_unk0x10 = 0;
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m_unk0x74 = 0;
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m_actorId = 0;
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}
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// FUNCTION: LEGO1 0x1002d320
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@@ -29,16 +29,22 @@ void LegoActor::ParseAction(char*)
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// TODO
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}
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// FUNCTION: LEGO1 0x1002d660
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const char* LegoActor::GetActorName(MxU8 p_id)
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{
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return g_actorNames[p_id];
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}
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// FUNCTION: LEGO1 0x1002d670
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void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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{
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if (p_roi) {
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const char* name = p_roi->GetName();
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for (MxU32 i = 1; i <= _countof(g_unk0x100f32d0) - 1; i++) {
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if (!strcmpi(name, g_unk0x100f32d0[i])) {
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for (MxU32 i = 1; i <= _countof(g_actorNames) - 1; i++) {
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if (!strcmpi(name, g_actorNames[i])) {
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m_unk0x59 = 0;
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m_unk0x74 = i;
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m_actorId = i;
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break;
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}
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}
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