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Continued work on LegoGameState (#596)
* Continued work on LegoGameState * Fixes/matches/refactor --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -588,10 +588,10 @@ void LegoWorld::Enable(MxBool p_enable)
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else if (!p_enable && m_set0xd0.empty()) {
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MxPresenter* presenter;
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LegoPathController* controller;
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IslePathActor* vehicle = CurrentVehicle();
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IslePathActor* actor = CurrentActor();
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if (vehicle) {
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FUN_1001fc80(vehicle);
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if (actor) {
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FUN_1001fc80(actor);
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}
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AnimationManager()->FUN_1005ee80(FALSE);
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