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Continued work on LegoGameState (#596)
* Continued work on LegoGameState * Fixes/matches/refactor --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -179,9 +179,9 @@ LegoNavController* NavController()
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}
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// FUNCTION: LEGO1 0x10015790
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IslePathActor* CurrentVehicle()
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IslePathActor* CurrentActor()
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{
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return LegoOmni::GetInstance()->GetCurrentVehicle();
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return LegoOmni::GetInstance()->GetCurrentActor();
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}
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// FUNCTION: LEGO1 0x100157a0
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@@ -248,6 +248,12 @@ void SetROIUnknown0x0c(const char* p_name, undefined p_unk0x0c)
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}
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}
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// FUNCTION: LEGO1 0x10015880
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void SetCurrentActor(IslePathActor* p_currentActor)
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{
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LegoOmni::GetInstance()->SetCurrentActor(p_currentActor);
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}
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// FUNCTION: LEGO1 0x100158c0
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LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid)
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{
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@@ -478,7 +484,7 @@ void LegoOmni::Init()
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m_worldList = NULL;
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m_currentWorld = NULL;
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m_exit = FALSE;
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m_currentVehicle = NULL;
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m_currentActor = NULL;
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m_saveDataWriter = NULL;
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m_plantManager = NULL;
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m_gameState = NULL;
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