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Continued work on LegoGameState (#596)
* Continued work on LegoGameState * Fixes/matches/refactor --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -44,7 +44,7 @@ void PoliceState::FUN_1005ea40()
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return;
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}
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switch (CurrentVehicle()->VTable0x60()) {
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switch (CurrentActor()->GetActorId()) {
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case 4:
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policeScript = Police::PoliceScript::c_lauraAnim;
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m_policeScript = policeScript;
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