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Continued work on LegoGameState (#596)
* Continued work on LegoGameState * Fixes/matches/refactor --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -28,47 +28,47 @@ MxResult TowTrackMissionState::VTable0x1c(LegoFile* p_legoFile)
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}
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if (p_legoFile->IsReadMode()) {
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p_legoFile->Read(&m_unk0x12, sizeof(MxU16));
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p_legoFile->Read(&m_unk0x14, sizeof(MxU16));
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p_legoFile->Read(&m_unk0x16, sizeof(MxU16));
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p_legoFile->Read(&m_unk0x18, sizeof(MxU16));
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p_legoFile->Read(&m_unk0x1a, sizeof(MxU16));
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p_legoFile->Read(&m_unk0x1c, sizeof(MxU16));
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p_legoFile->Read(&m_color1, sizeof(MxU16));
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p_legoFile->Read(&m_color2, sizeof(MxU16));
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p_legoFile->Read(&m_color3, sizeof(MxU16));
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p_legoFile->Read(&m_color4, sizeof(MxU16));
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p_legoFile->Read(&m_unk0x12, sizeof(m_unk0x12));
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p_legoFile->Read(&m_unk0x14, sizeof(m_unk0x14));
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p_legoFile->Read(&m_unk0x16, sizeof(m_unk0x16));
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p_legoFile->Read(&m_unk0x18, sizeof(m_unk0x18));
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p_legoFile->Read(&m_unk0x1a, sizeof(m_unk0x1a));
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p_legoFile->Read(&m_unk0x1c, sizeof(m_unk0x1c));
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p_legoFile->Read(&m_color1, sizeof(m_color1));
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p_legoFile->Read(&m_color2, sizeof(m_color2));
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p_legoFile->Read(&m_color3, sizeof(m_color3));
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p_legoFile->Read(&m_color4, sizeof(m_color4));
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}
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else if (p_legoFile->IsWriteMode()) {
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MxU16 write = m_unk0x12;
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p_legoFile->Write(&write, sizeof(MxU16));
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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write = m_unk0x14;
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p_legoFile->Write(&write, sizeof(MxU16));
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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write = m_unk0x16;
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p_legoFile->Write(&write, sizeof(MxU16));
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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write = m_unk0x18;
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p_legoFile->Write(&write, sizeof(MxU16));
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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write = m_unk0x1a;
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p_legoFile->Write(&write, sizeof(MxU16));
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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write = m_unk0x1c;
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p_legoFile->Write(&write, sizeof(MxU16));
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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write = m_color1;
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p_legoFile->Write(&write, sizeof(MxU16));
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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write = m_color2;
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p_legoFile->Write(&write, sizeof(MxU16));
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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write = m_color3;
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p_legoFile->Write(&write, sizeof(MxU16));
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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write = m_color4;
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p_legoFile->Write(&write, sizeof(MxU16));
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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}
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return SUCCESS;
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