Continued work on LegoGameState (#596)

* Continued work on LegoGameState

* Fixes/matches/refactor

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-02-26 11:19:16 -05:00
committed by GitHub
parent b524b47723
commit 124b73046b
21 changed files with 268 additions and 154 deletions

View File

@@ -28,47 +28,47 @@ MxResult TowTrackMissionState::VTable0x1c(LegoFile* p_legoFile)
}
if (p_legoFile->IsReadMode()) {
p_legoFile->Read(&m_unk0x12, sizeof(MxU16));
p_legoFile->Read(&m_unk0x14, sizeof(MxU16));
p_legoFile->Read(&m_unk0x16, sizeof(MxU16));
p_legoFile->Read(&m_unk0x18, sizeof(MxU16));
p_legoFile->Read(&m_unk0x1a, sizeof(MxU16));
p_legoFile->Read(&m_unk0x1c, sizeof(MxU16));
p_legoFile->Read(&m_color1, sizeof(MxU16));
p_legoFile->Read(&m_color2, sizeof(MxU16));
p_legoFile->Read(&m_color3, sizeof(MxU16));
p_legoFile->Read(&m_color4, sizeof(MxU16));
p_legoFile->Read(&m_unk0x12, sizeof(m_unk0x12));
p_legoFile->Read(&m_unk0x14, sizeof(m_unk0x14));
p_legoFile->Read(&m_unk0x16, sizeof(m_unk0x16));
p_legoFile->Read(&m_unk0x18, sizeof(m_unk0x18));
p_legoFile->Read(&m_unk0x1a, sizeof(m_unk0x1a));
p_legoFile->Read(&m_unk0x1c, sizeof(m_unk0x1c));
p_legoFile->Read(&m_color1, sizeof(m_color1));
p_legoFile->Read(&m_color2, sizeof(m_color2));
p_legoFile->Read(&m_color3, sizeof(m_color3));
p_legoFile->Read(&m_color4, sizeof(m_color4));
}
else if (p_legoFile->IsWriteMode()) {
MxU16 write = m_unk0x12;
p_legoFile->Write(&write, sizeof(MxU16));
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_unk0x14;
p_legoFile->Write(&write, sizeof(MxU16));
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_unk0x16;
p_legoFile->Write(&write, sizeof(MxU16));
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_unk0x18;
p_legoFile->Write(&write, sizeof(MxU16));
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_unk0x1a;
p_legoFile->Write(&write, sizeof(MxU16));
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_unk0x1c;
p_legoFile->Write(&write, sizeof(MxU16));
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_color1;
p_legoFile->Write(&write, sizeof(MxU16));
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_color2;
p_legoFile->Write(&write, sizeof(MxU16));
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_color3;
p_legoFile->Write(&write, sizeof(MxU16));
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_color4;
p_legoFile->Write(&write, sizeof(MxU16));
p_legoFile->Write(&write, sizeof(m_unk0x12));
}
return SUCCESS;