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Continued work on LegoGameState (#596)
* Continued work on LegoGameState * Fixes/matches/refactor --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -46,7 +46,7 @@ public:
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void WrappedSetLocalTransform(Matrix4& p_transform);
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void FUN_100a46b0(Matrix4& p_transform);
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void FUN_100a58f0(Matrix4& p_transform);
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void FUN_100a58f0(const Matrix4& p_transform);
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inline const char* GetName() const { return m_name; }
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inline LegoEntity* GetUnknown0x104() { return m_unk0x104; }
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