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Consolidate state and building entity classes (#989)
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commit
133a312aee
@@ -2,8 +2,63 @@
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#define AMBULANCE_H
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#include "islepathactor.h"
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#include "legostate.h"
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class AmbulanceMissionState;
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// VTABLE: LEGO1 0x100d72a0
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// SIZE 0x24
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class AmbulanceMissionState : public LegoState {
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public:
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AmbulanceMissionState();
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// FUNCTION: LEGO1 0x10037600
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f00e8
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return "AmbulanceMissionState";
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}
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// FUNCTION: LEGO1 0x10037610
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, AmbulanceMissionState::ClassName()) || LegoState::IsA(p_name);
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}
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MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
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inline MxU16 GetScore(MxU8 p_id)
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{
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switch (p_id) {
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case 1:
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return m_score1;
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case 2:
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return m_score2;
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case 3:
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return m_score3;
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case 4:
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return m_score4;
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case 5:
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return m_score5;
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default:
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return 0;
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}
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}
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// SYNTHETIC: LEGO1 0x100376c0
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// AmbulanceMissionState::`scalar deleting destructor'
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undefined4 m_unk0x08; // 0x08
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undefined4 m_unk0x0c; // 0x0c
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MxU16 m_unk0x10; // 0x10
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MxU16 m_unk0x12; // 0x12
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MxU16 m_unk0x14; // 0x14
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MxU16 m_unk0x16; // 0x16
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MxU16 m_unk0x18; // 0x18
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MxU16 m_score1; // 0x1a
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MxU16 m_score2; // 0x1c
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MxU16 m_score3; // 0x1e
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MxU16 m_score4; // 0x20
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MxU16 m_score5; // 0x22
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};
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// VTABLE: LEGO1 0x100d71a8
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// SIZE 0x184
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