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Consolidate state and building entity classes (#989)
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@@ -4,6 +4,27 @@
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#include "decomp.h"
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#include "legorace.h"
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// VTABLE: LEGO1 0x100d4b70
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// SIZE 0x2c
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class CarRaceState : public RaceState {
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public:
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// FUNCTION: LEGO1 0x1000dd30
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f009c
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return "CarRaceState";
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}
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// FUNCTION: LEGO1 0x1000dd40
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, CarRaceState::ClassName()) || RaceState::IsA(p_name);
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}
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// SYNTHETIC: LEGO1 0x1000f740
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// CarRaceState::`scalar deleting destructor'
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};
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// VTABLE: LEGO1 0x100d5e50
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// SIZE 0x154
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class CarRace : public LegoRace {
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