Consolidate state and building entity classes (#989)

This commit is contained in:
Christian Semmler
2024-06-03 12:53:25 -04:00
committed by GitHub
parent 73bb37596e
commit 133a312aee
107 changed files with 2190 additions and 2569 deletions

View File

@@ -2,9 +2,46 @@
#define HELICOPTER_H
#include "islepathactor.h"
#include "legostate.h"
#include "realtime/matrix.h"
class HelicopterState;
// VTABLE: LEGO1 0x100d5418
// SIZE 0x0c
class HelicopterState : public LegoState {
public:
// FUNCTION: LEGO1 0x1000e0d0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0144
return "HelicopterState";
}
// FUNCTION: LEGO1 0x1000e0e0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, HelicopterState::ClassName()) || LegoState::IsA(p_name);
}
// FUNCTION: LEGO1 0x1000e0b0
MxBool IsSerializable() override { return FALSE; } // vtable+0x14
// FUNCTION: LEGO1 0x1000e0c0
MxBool SetFlag() override
{
m_unk0x08 = 0;
return TRUE;
} // vtable+0x18
inline void SetUnknown8(MxU32 p_unk0x08) { m_unk0x08 = p_unk0x08; }
inline MxU32 GetUnkown8() { return m_unk0x08; }
// SYNTHETIC: LEGO1 0x1000e190
// HelicopterState::`scalar deleting destructor'
// TODO: Most likely getters/setters are not used according to BETA.
MxU32 m_unk0x08; // 0x08
};
// VTABLE: LEGO1 0x100d40f8
// SIZE 0x230