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Consolidate state and building entity classes (#989)
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@@ -1,8 +1,54 @@
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#ifndef LEGOCARBUILD_H
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#define LEGOCARBUILD_H
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#include "legostate.h"
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#include "legoworld.h"
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// VTABLE: LEGO1 0x100d66e0
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// SIZE 0x50
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class LegoVehicleBuildState : public LegoState {
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public:
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LegoVehicleBuildState(char* p_classType);
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// FUNCTION: LEGO1 0x10025ff0
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inline const char* ClassName() const override // vtable+0x0c
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{
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return this->m_className.GetData();
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}
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// FUNCTION: LEGO1 0x10026000
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, this->m_className.GetData()) || LegoState::IsA(p_name);
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}
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MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x100260a0
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// LegoVehicleBuildState::`scalar deleting destructor'
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// TODO: Most likely getters/setters are not used according to BETA.
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Playlist m_unk0x08[4]; // 0x08
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// This can be one of the following:
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// * LegoRaceCarBuildState
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// * LegoCopterBuildState
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// * LegoDuneCarBuildState
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// * LegoJetskiBuildState
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MxString m_className; // 0x38
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// Known States:
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// * 1 == enter(ing) build screen
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// * 3 == cutscene/dialogue
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// * 6 == exit(ing) build screen
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MxU32 m_animationState; // 0x48
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undefined m_unk0x4c; // 0x4c
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MxBool m_unk0x4d; // 0x4d
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MxBool m_unk0x4e; // 0x4e
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MxU8 m_placedPartCount; // 0x4f
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};
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// VTABLE: LEGO1 0x100d6658
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// SIZE 0x34c
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class LegoCarBuild : public LegoWorld {
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