Consolidate state and building entity classes (#989)

This commit is contained in:
Christian Semmler
2024-06-03 12:53:25 -04:00
committed by GitHub
parent 73bb37596e
commit 133a312aee
107 changed files with 2190 additions and 2569 deletions

View File

@@ -3,11 +3,52 @@
#include "decomp.h"
#include "isleactor.h"
#include "legostate.h"
class Act1State;
class PizzaMissionState;
class SkateBoard;
// VTABLE: LEGO1 0x100d7408
// SIZE 0xb0
class PizzaMissionState : public LegoState {
public:
// SIZE 0x20
struct Entry {
public:
undefined2 m_unk0x00; // 0x00
MxU8 m_id; // 0x02
undefined m_unk0x03[0x15]; // 0x03
MxU16 m_score; // 0x18
undefined m_unk0x18[6]; // 0x1a
};
// FUNCTION: LEGO1 0x10039290
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f00d4
return "PizzaMissionState";
}
// FUNCTION: LEGO1 0x100392a0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, PizzaMissionState::ClassName()) || LegoState::IsA(p_name);
}
MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
inline MxU16 GetScore(MxU8 p_id) { return GetState(p_id)->m_score; }
// SYNTHETIC: LEGO1 0x10039350
// PizzaMissionState::`scalar deleting destructor'
Entry* GetState(MxU8 p_id);
undefined4 m_unk0x08; // 0x08
undefined4 m_unk0x0c; // 0x0c
Entry m_state[5]; // 0x10
};
// VTABLE: LEGO1 0x100d7380
// SIZE 0x9c
class Pizza : public IsleActor {