Consolidate state and building entity classes (#989)

This commit is contained in:
Christian Semmler
2024-06-03 12:53:25 -04:00
committed by GitHub
parent 73bb37596e
commit 133a312aee
107 changed files with 2190 additions and 2569 deletions

View File

@@ -3,13 +3,49 @@
#include "decomp.h"
#include "legogamestate.h"
#include "legostate.h"
#include "legoworld.h"
#include "radio.h"
class LegoControlManagerEvent;
class LegoEventNotificationParam;
class MxDSAction;
class PoliceState;
// VTABLE: LEGO1 0x100d8af0
// SIZE 0x10
class PoliceState : public LegoState {
public:
PoliceState();
~PoliceState() override {}
// FUNCTION: LEGO1 0x1005e860
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0444
return "PoliceState";
}
// FUNCTION: LEGO1 0x1005e870
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, PoliceState::ClassName()) || LegoState::IsA(p_name);
}
MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
// SYNTHETIC: LEGO1 0x1005e920
// PoliceState::`scalar deleting destructor'
inline undefined4 GetUnknown0x0c() { return m_unk0x0c; }
inline void SetUnknown0x0c(undefined4 p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
void FUN_1005ea40();
// TODO: Most likely getters/setters are not used according to BETA.
PoliceScript::Script m_policeScript; // 0x08
undefined4 m_unk0x0c; // 0x0c
};
// VTABLE: LEGO1 0x100d8a80
// SIZE 0x110