Consolidate state and building entity classes (#989)

This commit is contained in:
Christian Semmler
2024-06-03 12:53:25 -04:00
committed by GitHub
parent 73bb37596e
commit 133a312aee
107 changed files with 2190 additions and 2569 deletions

View File

@@ -2,11 +2,49 @@
#define SCORE_H
#include "legogamestate.h"
#include "legostate.h"
#include "legoworld.h"
class LegoControlManagerEvent;
class MxEndActionNotificationParam;
class ScoreState;
// VTABLE: LEGO1 0x100d53f8
// SIZE 0x0c
class ScoreState : public LegoState {
public:
// FUNCTION: LEGO1 0x1000de40
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0084
return "ScoreState";
}
// FUNCTION: LEGO1 0x1000de50
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, ScoreState::ClassName()) || LegoState::IsA(p_name);
}
// FUNCTION: LEGO1 0x1000de20
MxBool IsSerializable() override { return FALSE; } // vtable+0x14
// FUNCTION: LEGO1 0x1000de30
MxBool SetFlag() override
{
m_playCubeTutorial = TRUE;
return TRUE;
} // vtable+0x18
inline MxBool GetTutorialFlag() { return m_playCubeTutorial; }
inline void SetTutorialFlag(MxBool p_playCubeTutorial) { m_playCubeTutorial = p_playCubeTutorial; }
// SYNTHETIC: LEGO1 0x1000df00
// ScoreState::`scalar deleting destructor'
// TODO: Most likely getters/setters are not used according to BETA.
MxBool m_playCubeTutorial; // 0x08
};
// VTABLE: LEGO1 0x100d4018
// SIZE 0x104