mirror of
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Consolidate state and building entity classes (#989)
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28
LEGO1/lego/legoomni/src/actors/act3shark.cpp
Normal file
28
LEGO1/lego/legoomni/src/actors/act3shark.cpp
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@@ -0,0 +1,28 @@
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#include "act3shark.h"
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DECOMP_SIZE_ASSERT(Act3Shark, 0x1a8)
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// STUB: LEGO1 0x10042ab0
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Act3Shark::Act3Shark()
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{
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// TODO
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}
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// STUB: LEGO1 0x10042ce0
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MxResult Act3Shark::FUN_10042ce0(void*)
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10042d40
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void Act3Shark::VTable0x70(float p_float)
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{
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// TODO
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}
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// STUB: LEGO1 0x10042f30
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void Act3Shark::ParseAction(char*)
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{
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// TODO
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}
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@@ -1,6 +1,5 @@
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#include "ambulance.h"
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#include "ambulancemissionstate.h"
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#include "decomp.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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@@ -14,6 +13,7 @@
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#include "scripts.h"
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DECOMP_SIZE_ASSERT(Ambulance, 0x184)
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DECOMP_SIZE_ASSERT(AmbulanceMissionState, 0x24)
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// FUNCTION: LEGO1 0x10035ee0
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Ambulance::Ambulance()
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@@ -152,3 +152,27 @@ void Ambulance::FUN_10037250()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100373a0
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AmbulanceMissionState::AmbulanceMissionState()
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{
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m_unk0x10 = 0;
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m_unk0x12 = 0;
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m_unk0x14 = 0;
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m_unk0x08 = 0;
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m_unk0x16 = 0;
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m_unk0x0c = 0;
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m_unk0x18 = 0;
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m_score1 = 0;
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m_score2 = 0;
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m_score3 = 0;
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m_score4 = 0;
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m_score5 = 0;
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}
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// STUB: LEGO1 0x10037440
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MxResult AmbulanceMissionState::Serialize(LegoFile* p_legoFile)
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{
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// TODO
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return LegoState::Serialize(p_legoFile);
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}
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176
LEGO1/lego/legoomni/src/actors/buildings.cpp
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176
LEGO1/lego/legoomni/src/actors/buildings.cpp
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@@ -0,0 +1,176 @@
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#include "buildings.h"
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#include "act2main_actions.h"
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#include "act3.h"
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#include "act3_actions.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "islepathactor.h"
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#include "legoact2.h"
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#include "legoanimationmanager.h"
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#include "legogamestate.h"
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#include "legoutils.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxtransitionmanager.h"
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#include "scripts.h"
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DECOMP_SIZE_ASSERT(BeachHouseEntity, 0x68)
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DECOMP_SIZE_ASSERT(GasStationEntity, 0x68)
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DECOMP_SIZE_ASSERT(HospitalEntity, 0x68)
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DECOMP_SIZE_ASSERT(InfoCenterEntity, 0x68)
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DECOMP_SIZE_ASSERT(JailEntity, 0x68)
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DECOMP_SIZE_ASSERT(PoliceEntity, 0x68)
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DECOMP_SIZE_ASSERT(RaceStandsEntity, 0x68)
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// FUNCTION: LEGO1 0x100150c0
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MxLong InfoCenterEntity::VTable0x50(MxParam& p_param)
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{
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switch (GameState()->GetCurrentAct()) {
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case LegoGameState::Act::e_act1: {
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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((IslePathActor*) CurrentActor())->VTable0xe4();
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->FUN_10033350();
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isle->SetDestLocation(LegoGameState::Area::e_infomain);
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Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
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act1state->SetUnknown18(0);
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break;
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}
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case LegoGameState::Act::e_act2: {
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LegoAct2* act2 = (LegoAct2*) FindWorld(*g_act2mainScript, Act2mainScript::c__Act2Main);
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act2->SetUnknown0x1150(2);
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LegoAct2State* act2state = (LegoAct2State*) GameState()->GetState("LegoAct2State");
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if (act2state) {
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act2state->SetUnknown0x0c(0);
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}
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break;
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}
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case LegoGameState::Act::e_act3:
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Act3* act3 = (Act3*) FindWorld(*g_act3Script, Act3Script::c__Act3);
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act3->SetUnknown4270(2);
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break;
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}
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AnimationManager()->FUN_10061010(FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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return 1;
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}
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// FUNCTION: LEGO1 0x100151d0
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MxLong GasStationEntity::VTable0x50(MxParam& p_param)
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{
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if (FUN_1003ef60()) {
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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if (state->GetUnknown18() != 8) {
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state->SetUnknown18(0);
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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((IslePathActor*) CurrentActor())->VTable0xe4();
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_garage);
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AnimationManager()->FUN_10061010(FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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return 1;
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}
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// FUNCTION: LEGO1 0x10015270
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MxLong HospitalEntity::VTable0x50(MxParam& p_param)
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{
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if (FUN_1003ef60()) {
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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if (act1State->GetUnknown18() != 10) {
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act1State->SetUnknown18(0);
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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((IslePathActor*) CurrentActor())->VTable0xe4();
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_hospital);
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AnimationManager()->FUN_10061010(FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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return 1;
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}
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// FUNCTION: LEGO1 0x10015310
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MxLong PoliceEntity::VTable0x50(MxParam& p_param)
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{
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if (FUN_1003ef60()) {
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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if (state->GetUnknown18() != 10) {
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state->SetUnknown18(0);
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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((IslePathActor*) CurrentActor())->VTable0xe4();
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_police);
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AnimationManager()->FUN_10061010(FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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return 1;
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}
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// FUNCTION: LEGO1 0x100153b0
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MxLong BeachHouseEntity::VTable0x50(MxParam& p_param)
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{
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if (FUN_1003ef60()) {
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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state->SetUnknown18(0);
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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((IslePathActor*) CurrentActor())->VTable0xe4();
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_jetskibuild);
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AnimationManager()->FUN_10061010(FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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return 1;
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}
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// FUNCTION: LEGO1 0x10015450
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MxLong RaceStandsEntity::VTable0x50(MxParam& p_param)
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{
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if (FUN_1003ef60()) {
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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state->SetUnknown18(0);
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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((IslePathActor*) CurrentActor())->VTable0xe4();
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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isle->SetDestLocation(LegoGameState::Area::e_racecarbuild);
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AnimationManager()->FUN_10061010(FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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return 1;
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}
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@@ -1,9 +1,7 @@
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#include "helicopter.h"
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#include "act1state.h"
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#include "act3.h"
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#include "act3_actions.h"
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#include "helicopterstate.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "jukebox.h"
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@@ -19,6 +17,7 @@
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#include "scripts.h"
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DECOMP_SIZE_ASSERT(Helicopter, 0x230)
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DECOMP_SIZE_ASSERT(HelicopterState, 0x0c)
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DECOMP_SIZE_ASSERT(Mx3DPointFloat, 0x14)
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DECOMP_SIZE_ASSERT(Mx4DPointFloat, 0x18)
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DECOMP_SIZE_ASSERT(MxMatrix, 0x48)
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@@ -4,10 +4,10 @@
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#include "isle_actions.h"
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#include "jukebox_actions.h"
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#include "legoanimationmanager.h"
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#include "legocarbuild.h"
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#include "legonavcontroller.h"
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#include "legopathboundary.h"
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#include "legoutils.h"
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#include "legovehiclebuildstate.h"
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#include "legovideomanager.h"
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#include "legoworld.h"
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#include "misc.h"
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@@ -3,8 +3,8 @@
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#include "isle.h"
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#include "isle_actions.h"
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#include "islepathactor.h"
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#include "jukebox.h"
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#include "jukebox_actions.h"
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#include "jukeboxstate.h"
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#include "legogamestate.h"
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#include "legoutils.h"
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#include "misc.h"
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@@ -1,15 +1,15 @@
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#include "pizza.h"
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#include "act1state.h"
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#include "isle_actions.h"
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#include "legogamestate.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxticklemanager.h"
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#include "pizzamissionstate.h"
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DECOMP_SIZE_ASSERT(Pizza, 0x9c)
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DECOMP_SIZE_ASSERT(PizzaMissionState, 0xb0)
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DECOMP_SIZE_ASSERT(PizzaMissionState::Entry, 0x20)
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// FUNCTION: LEGO1 0x10037ef0
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Pizza::Pizza()
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@@ -98,3 +98,22 @@ undefined4 Pizza::HandleEndAction(MxEndActionNotificationParam&)
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x100393c0
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MxResult PizzaMissionState::Serialize(LegoFile* p_legoFile)
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{
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// TODO
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return LegoState::Serialize(p_legoFile);
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}
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// FUNCTION: LEGO1 0x10039510
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PizzaMissionState::Entry* PizzaMissionState::GetState(MxU8 p_id)
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{
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for (MxS16 i = 0; i < 5; i++) {
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if (m_state[i].m_id == p_id) {
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return m_state + i;
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}
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}
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return NULL;
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}
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@@ -9,11 +9,11 @@
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#include "legoworld.h"
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#include "misc.h"
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#include "pizza.h"
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#include "pizzamissionstate.h"
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#include "pizzeriastate.h"
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#include "scripts.h"
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DECOMP_SIZE_ASSERT(Pizzeria, 0x84)
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DECOMP_SIZE_ASSERT(PizzeriaState, 0x58)
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DECOMP_SIZE_ASSERT(PizzeriaState::StateStruct, 0x14)
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// FUNCTION: LEGO1 0x100179c0
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MxResult Pizzeria::Create(MxDSAction& p_dsAction)
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@@ -63,3 +63,22 @@ undefined4 Pizzeria::HandleClick()
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return 1;
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}
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// STUB: LEGO1 0x10017af0
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PizzeriaState::PizzeriaState()
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{
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// TODO
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}
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// STUB: LEGO1 0x10017d70
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MxU32 PizzeriaState::FUN_10017d70()
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{
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return 0;
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}
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// STUB: LEGO1 0x10017da0
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MxResult PizzeriaState::Serialize(LegoFile* p_legoFile)
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{
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// TODO
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return LegoState::Serialize(p_legoFile);
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}
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@@ -1,6 +1,7 @@
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#include "radio.h"
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#include "isle_actions.h"
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#include "jukebox_actions.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoworld.h"
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@@ -10,10 +11,52 @@
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#include "mxcontrolpresenter.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "radiostate.h"
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#include "mxtimer.h"
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#include "scripts.h"
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DECOMP_SIZE_ASSERT(Radio, 0x10)
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DECOMP_SIZE_ASSERT(RadioState, 0x30)
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// GLOBAL: LEGO1 0x100f3218
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JukeboxScript::Script g_unk0x100f3218[6] = {
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JukeboxScript::c_sns002ra_Audio,
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JukeboxScript::c_sns001ja_Audio,
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JukeboxScript::c_snsc01js_Audio,
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JukeboxScript::c_snsb01js_Audio,
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JukeboxScript::c_snsa01js_Audio,
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JukeboxScript::c_sns009ra_Audio
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};
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// GLOBAL: LEGO1 0x100f3230
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JukeboxScript::Script g_unk0x100f3230[14] = {
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JukeboxScript::c_ham035ra_Audio,
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JukeboxScript::c_ham039ra_Audio,
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JukeboxScript::c_sns005ra_Audio,
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JukeboxScript::c_sns078pa_Audio,
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JukeboxScript::c_ham036ra_Audio,
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JukeboxScript::c_sns006ra_Audio,
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JukeboxScript::c_sns013ra_Audio,
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JukeboxScript::c_sns004ra_Audio,
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JukeboxScript::c_sns079pa_Audio,
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JukeboxScript::c_sns007ra_Audio,
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JukeboxScript::c_sns008ra_Audio,
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JukeboxScript::c_hpz037ma_Audio,
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JukeboxScript::c_sns003ra_Audio,
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JukeboxScript::c_sns010ra_Audio,
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};
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// GLOBAL: LEGO1 0x100f3268
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JukeboxScript::Script g_unk0x100f3268[9] = {
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JukeboxScript::c_CentralRoads_Music,
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JukeboxScript::c_BeachBlvd_Music,
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JukeboxScript::c_ResidentalArea_Music,
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JukeboxScript::c_Radio1_Music,
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JukeboxScript::c_Radio2_Music,
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JukeboxScript::c_Radio3_Music,
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JukeboxScript::c_Radio4_Music,
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JukeboxScript::c_Radio5_Music,
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JukeboxScript::c_Radio6_Music,
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};
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// FUNCTION: LEGO1 0x1002c850
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Radio::Radio()
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@@ -162,3 +205,56 @@ void Radio::CreateState()
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m_state = state;
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}
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// FUNCTION: LEGO1 0x1002ce10
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RadioState::RadioState()
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{
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srand(Timer()->GetTime());
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MxS32 random = rand();
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m_unk0x2c = random % 3;
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m_unk0x08[0] = LegoState::Playlist((MxU32*) g_unk0x100f3218, sizeof(g_unk0x100f3218) / sizeof(g_unk0x100f3218[0]));
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m_unk0x08[0].SetUnknown0x08(rand() % (sizeof(g_unk0x100f3218) / sizeof(g_unk0x100f3218[0])));
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m_unk0x08[1] = LegoState::Playlist((MxU32*) g_unk0x100f3230, sizeof(g_unk0x100f3230) / sizeof(g_unk0x100f3230[0]));
|
||||
m_unk0x08[1].SetUnknown0x08(rand() % (sizeof(g_unk0x100f3230) / sizeof(g_unk0x100f3230[0])));
|
||||
|
||||
m_unk0x08[2] = LegoState::Playlist((MxU32*) g_unk0x100f3268, sizeof(g_unk0x100f3268) / sizeof(g_unk0x100f3268[0]));
|
||||
m_unk0x08[2].SetUnknown0x08(rand() % (sizeof(g_unk0x100f3268) / sizeof(g_unk0x100f3268[0])));
|
||||
|
||||
m_active = FALSE;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1002cf50
|
||||
MxBool RadioState::IsSerializable()
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1002d090
|
||||
MxU32 RadioState::FUN_1002d090()
|
||||
{
|
||||
if (m_unk0x2c == 2) {
|
||||
m_unk0x2c = 0;
|
||||
}
|
||||
else {
|
||||
m_unk0x2c++;
|
||||
}
|
||||
|
||||
return m_unk0x08[m_unk0x2c].Next();
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1002d0c0
|
||||
MxBool RadioState::FUN_1002d0c0(const MxAtomId& p_atom, MxU32 p_objectId)
|
||||
{
|
||||
if (*g_jukeboxScript == p_atom) {
|
||||
for (MxS16 i = 0; i < 3; i++) {
|
||||
if (m_unk0x08[i].Contains(p_objectId)) {
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "skateboard.h"
|
||||
|
||||
#include "act1state.h"
|
||||
#include "decomp.h"
|
||||
#include "isle.h"
|
||||
#include "isle_actions.h"
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
#include "mxmisc.h"
|
||||
#include "mxtimer.h"
|
||||
#include "mxvariabletable.h"
|
||||
#include "towtrackmissionstate.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(TowTrack, 0x180)
|
||||
DECOMP_SIZE_ASSERT(TowTrackMissionState, 0x28)
|
||||
|
||||
// FUNCTION: LEGO1 0x1004c720
|
||||
TowTrack::TowTrack()
|
||||
@@ -131,3 +131,73 @@ void TowTrack::FUN_1004dbe0()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1004dd30
|
||||
TowTrackMissionState::TowTrackMissionState()
|
||||
{
|
||||
m_unk0x12 = 0;
|
||||
m_unk0x14 = 0;
|
||||
m_unk0x16 = 0;
|
||||
m_unk0x08 = 0;
|
||||
m_unk0x18 = 0;
|
||||
m_unk0x0c = 0;
|
||||
m_unk0x1a = 0;
|
||||
m_unk0x10 = 0;
|
||||
m_score1 = 0;
|
||||
m_score2 = 0;
|
||||
m_score3 = 0;
|
||||
m_score4 = 0;
|
||||
m_score5 = 0;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1004dde0
|
||||
MxResult TowTrackMissionState::Serialize(LegoFile* p_legoFile)
|
||||
{
|
||||
LegoState::Serialize(p_legoFile);
|
||||
|
||||
if (p_legoFile->IsReadMode()) {
|
||||
p_legoFile->Read(&m_unk0x12, sizeof(m_unk0x12));
|
||||
p_legoFile->Read(&m_unk0x14, sizeof(m_unk0x14));
|
||||
p_legoFile->Read(&m_unk0x16, sizeof(m_unk0x16));
|
||||
p_legoFile->Read(&m_unk0x18, sizeof(m_unk0x18));
|
||||
p_legoFile->Read(&m_unk0x1a, sizeof(m_unk0x1a));
|
||||
p_legoFile->Read(&m_score1, sizeof(m_score1));
|
||||
p_legoFile->Read(&m_score2, sizeof(m_score2));
|
||||
p_legoFile->Read(&m_score3, sizeof(m_score3));
|
||||
p_legoFile->Read(&m_score4, sizeof(m_score4));
|
||||
p_legoFile->Read(&m_score5, sizeof(m_score5));
|
||||
}
|
||||
else if (p_legoFile->IsWriteMode()) {
|
||||
MxU16 write = m_unk0x12;
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_unk0x14;
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_unk0x16;
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_unk0x18;
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_unk0x1a;
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_score1;
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_score2;
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_score3;
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_score4;
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_score5;
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user