Consolidate state and building entity classes (#989)

This commit is contained in:
Christian Semmler
2024-06-03 12:53:25 -04:00
committed by GitHub
parent 73bb37596e
commit 133a312aee
107 changed files with 2190 additions and 2569 deletions

View File

@@ -1,46 +0,0 @@
#include "animstate.h"
DECOMP_SIZE_ASSERT(AnimState, 0x1c)
DECOMP_SIZE_ASSERT(ModelInfo, 0x30)
DECOMP_SIZE_ASSERT(AnimInfo, 0x30)
// FUNCTION: LEGO1 0x10064ff0
AnimState::AnimState()
{
m_unk0x0c = 0;
m_unk0x10 = NULL;
m_unk0x14 = 0;
m_unk0x18 = NULL;
}
// STUB: LEGO1 0x10065150
AnimState::~AnimState()
{
// TODO
}
// STUB: LEGO1 0x100651d0
void AnimState::FUN_100651d0(MxU32, AnimInfo*, MxU32&)
{
// TODO
}
// STUB: LEGO1 0x10065240
void AnimState::FUN_10065240(MxU32, AnimInfo*, MxU32)
{
// TODO
}
// STUB: LEGO1 0x100652d0
MxResult AnimState::Serialize(LegoFile* p_legoFile)
{
// TODO
return LegoState::Serialize(p_legoFile);
}
// STUB: LEGO1 0x100654f0
MxBool AnimState::SetFlag()
{
// TODO
return FALSE;
}

View File

@@ -2,7 +2,6 @@
#include "3dmanager/lego3dmanager.h"
#include "anim/legoanim.h"
#include "animstate.h"
#include "define.h"
#include "islepathactor.h"
#include "legoanimmmpresenter.h"
@@ -37,6 +36,9 @@ DECOMP_SIZE_ASSERT(LegoAnimationManager::Character, 0x18)
DECOMP_SIZE_ASSERT(LegoAnimationManager::Vehicle, 0x08)
DECOMP_SIZE_ASSERT(LegoAnimationManager::Extra, 0x18)
DECOMP_SIZE_ASSERT(LegoTranInfo, 0x78)
DECOMP_SIZE_ASSERT(AnimState, 0x1c)
DECOMP_SIZE_ASSERT(AnimInfo, 0x30)
DECOMP_SIZE_ASSERT(ModelInfo, 0x30)
// GLOBAL: LEGO1 0x100d8b28
MxU8 g_unk0x100d8b28[] = {0, 1, 2, 4, 8, 16};
@@ -2820,3 +2822,44 @@ void LegoAnimationManager::FUN_10064b50(MxLong p_time)
);
}
}
// FUNCTION: LEGO1 0x10064ff0
AnimState::AnimState()
{
m_unk0x0c = 0;
m_unk0x10 = NULL;
m_unk0x14 = 0;
m_unk0x18 = NULL;
}
// STUB: LEGO1 0x10065150
AnimState::~AnimState()
{
// TODO
}
// STUB: LEGO1 0x100651d0
void AnimState::FUN_100651d0(MxU32, AnimInfo*, MxU32&)
{
// TODO
}
// STUB: LEGO1 0x10065240
void AnimState::FUN_10065240(MxU32, AnimInfo*, MxU32)
{
// TODO
}
// STUB: LEGO1 0x100652d0
MxResult AnimState::Serialize(LegoFile* p_legoFile)
{
// TODO
return LegoState::Serialize(p_legoFile);
}
// STUB: LEGO1 0x100654f0
MxBool AnimState::SetFlag()
{
// TODO
return FALSE;
}

View File

@@ -1,7 +1,6 @@
#include "legogamestate.h"
#include "3dmanager/lego3dmanager.h"
#include "act1state.h"
#include "act2main_actions.h"
#include "act3_actions.h"
#include "carrace_actions.h"
@@ -15,7 +14,7 @@
#include "helicopter.h"
#include "histbook_actions.h"
#include "hospital_actions.h"
#include "infocenterstate.h"
#include "infocenter.h"
#include "infodoor_actions.h"
#include "infomain_actions.h"
#include "infoscor_actions.h"

View File

@@ -7,27 +7,22 @@
#include "dunebuggy.h"
#include "elevatorbottom.h"
#include "gasstation.h"
#include "gasstationstate.h"
#include "helicopter.h"
#include "helicopterstate.h"
#include "historybook.h"
#include "hospital.h"
#include "hospitalstate.h"
#include "infocenter.h"
#include "infocenterdoor.h"
#include "infocenterstate.h"
#include "isle.h"
#include "jetskirace.h"
#include "lego3dwavepresenter.h"
#include "legoact2.h"
#include "legoact2state.h"
#include "legoactioncontrolpresenter.h"
#include "legoactor.h"
#include "legoactorpresenter.h"
#include "legoanimactor.h"
#include "legoanimpresenter.h"
#include "legocarbuild.h"
#include "legocarbuildanimpresenter.h"
#include "legocarbuildpresenter.h"
#include "legocarraceactor.h"
#include "legoentity.h"
#include "legoentitypresenter.h"
@@ -51,52 +46,34 @@
#include "mxcontrolpresenter.h"
#include "mxvideopresenter.h"
#include "pizza.h"
#include "pizzamissionstate.h"
#include "police.h"
#include "policestate.h"
#include "registrationbook.h"
#include "score.h"
#include "scorestate.h"
#include "skateboard.h"
// #include "act2genactor.h"
#include "act2policestation.h"
#include "act3.h"
#include "act3state.h"
#include "ambulance.h"
#include "ambulancemissionstate.h"
#include "bike.h"
#include "doors.h"
#include "jetski.h"
#include "legoanimationmanager.h"
#include "legoanimmmpresenter.h"
#include "motocycle.h"
#include "racecar.h"
#include "towtrack.h"
#include "towtrackmissionstate.h"
// #include "act3cop.h"
// #include "act3brickster.h"
#include "act1state.h"
#include "act3actor.h"
#include "act3shark.h"
#include "animstate.h"
#include "beachhouseentity.h"
#include "buildings.h"
#include "bumpbouy.h"
#include "carracestate.h"
#include "caveentity.h"
#include "gasstationentity.h"
#include "hospitalentity.h"
#include "infocenterentity.h"
#include "jailentity.h"
#include "jetskiracestate.h"
#include "jukebox.h"
#include "jukeboxentity.h"
#include "jukeboxstate.h"
#include "mxcompositemediapresenter.h"
#include "pizzeria.h"
#include "pizzeriastate.h"
#include "policeentity.h"
#include "raceskel.h"
#include "racestandsentity.h"
#include "radiostate.h"
// TODO: Before HospitalState, add all of the different LegoVehicleBuildState's

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@@ -1,8 +1,8 @@
#include "legoutils.h"
#include "3dmanager/lego3dmanager.h"
#include "act1state.h"
#include "anim/legoanim.h"
#include "isle.h"
#include "islepathactor.h"
#include "legoanimationmanager.h"
#include "legoanimpresenter.h"