mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-24 00:44:21 +00:00
Consolidate state and building entity classes (#989)
This commit is contained in:
committed by
GitHub
parent
73bb37596e
commit
133a312aee
@@ -7,27 +7,22 @@
|
||||
#include "dunebuggy.h"
|
||||
#include "elevatorbottom.h"
|
||||
#include "gasstation.h"
|
||||
#include "gasstationstate.h"
|
||||
#include "helicopter.h"
|
||||
#include "helicopterstate.h"
|
||||
#include "historybook.h"
|
||||
#include "hospital.h"
|
||||
#include "hospitalstate.h"
|
||||
#include "infocenter.h"
|
||||
#include "infocenterdoor.h"
|
||||
#include "infocenterstate.h"
|
||||
#include "isle.h"
|
||||
#include "jetskirace.h"
|
||||
#include "lego3dwavepresenter.h"
|
||||
#include "legoact2.h"
|
||||
#include "legoact2state.h"
|
||||
#include "legoactioncontrolpresenter.h"
|
||||
#include "legoactor.h"
|
||||
#include "legoactorpresenter.h"
|
||||
#include "legoanimactor.h"
|
||||
#include "legoanimpresenter.h"
|
||||
#include "legocarbuild.h"
|
||||
#include "legocarbuildanimpresenter.h"
|
||||
#include "legocarbuildpresenter.h"
|
||||
#include "legocarraceactor.h"
|
||||
#include "legoentity.h"
|
||||
#include "legoentitypresenter.h"
|
||||
@@ -51,52 +46,34 @@
|
||||
#include "mxcontrolpresenter.h"
|
||||
#include "mxvideopresenter.h"
|
||||
#include "pizza.h"
|
||||
#include "pizzamissionstate.h"
|
||||
#include "police.h"
|
||||
#include "policestate.h"
|
||||
#include "registrationbook.h"
|
||||
#include "score.h"
|
||||
#include "scorestate.h"
|
||||
#include "skateboard.h"
|
||||
// #include "act2genactor.h"
|
||||
#include "act2policestation.h"
|
||||
#include "act3.h"
|
||||
#include "act3state.h"
|
||||
#include "ambulance.h"
|
||||
#include "ambulancemissionstate.h"
|
||||
#include "bike.h"
|
||||
#include "doors.h"
|
||||
#include "jetski.h"
|
||||
#include "legoanimationmanager.h"
|
||||
#include "legoanimmmpresenter.h"
|
||||
#include "motocycle.h"
|
||||
#include "racecar.h"
|
||||
#include "towtrack.h"
|
||||
#include "towtrackmissionstate.h"
|
||||
// #include "act3cop.h"
|
||||
// #include "act3brickster.h"
|
||||
#include "act1state.h"
|
||||
#include "act3actor.h"
|
||||
#include "act3shark.h"
|
||||
#include "animstate.h"
|
||||
#include "beachhouseentity.h"
|
||||
#include "buildings.h"
|
||||
#include "bumpbouy.h"
|
||||
#include "carracestate.h"
|
||||
#include "caveentity.h"
|
||||
#include "gasstationentity.h"
|
||||
#include "hospitalentity.h"
|
||||
#include "infocenterentity.h"
|
||||
#include "jailentity.h"
|
||||
#include "jetskiracestate.h"
|
||||
#include "jukebox.h"
|
||||
#include "jukeboxentity.h"
|
||||
#include "jukeboxstate.h"
|
||||
#include "mxcompositemediapresenter.h"
|
||||
#include "pizzeria.h"
|
||||
#include "pizzeriastate.h"
|
||||
#include "policeentity.h"
|
||||
#include "raceskel.h"
|
||||
#include "racestandsentity.h"
|
||||
#include "radiostate.h"
|
||||
|
||||
// TODO: Before HospitalState, add all of the different LegoVehicleBuildState's
|
||||
|
||||
|
||||
Reference in New Issue
Block a user