mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-24 00:44:21 +00:00
Consolidate state and building entity classes (#989)
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73bb37596e
commit
133a312aee
@@ -1,16 +1,15 @@
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#include "isle.h"
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#include "3dmanager/lego3dmanager.h"
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#include "act1state.h"
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#include "ambulance.h"
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#include "bike.h"
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#include "carracestate.h"
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#include "carrace.h"
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#include "dunebuggy.h"
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#include "helicopter.h"
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#include "isle_actions.h"
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#include "islepathactor.h"
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#include "jetski.h"
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#include "jetskiracestate.h"
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#include "jetskirace.h"
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#include "jukebox_actions.h"
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#include "jukeboxentity.h"
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#include "legoanimationmanager.h"
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@@ -18,6 +17,7 @@
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#include "legocontrolmanager.h"
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#include "legoinputmanager.h"
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#include "legomain.h"
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#include "legonamedtexture.h"
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#include "legoutils.h"
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#include "legovariables.h"
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#include "legovideomanager.h"
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@@ -37,11 +37,20 @@
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#include "skateboard.h"
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#include "towtrack.h"
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DECOMP_SIZE_ASSERT(Act1State, 0x26c)
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DECOMP_SIZE_ASSERT(Act1State::NamedPlane, 0x4c)
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DECOMP_SIZE_ASSERT(Isle, 0x140)
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// GLOBAL: LEGO1 0x100f1198
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MxU32 g_isleFlags = 0x7f;
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// GLOBAL: ISLE 0x100f37f0
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MxS32 g_unk0x100f37f0[] = {
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Act1State::e_unk953,
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Act1State::e_unk954,
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Act1State::e_unk955,
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};
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// FUNCTION: LEGO1 0x10030820
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Isle::Isle()
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{
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@@ -1271,3 +1280,283 @@ void Isle::FUN_10033350()
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m_destLocation = LegoGameState::e_infomain;
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}
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// STUB: LEGO1 0x100334b0
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Act1State::Act1State() : m_unk0x00c(0), m_unk0x00e(0), m_unk0x008(NULL), m_unk0x010(0)
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{
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m_unk0x01e = FALSE;
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m_unk0x018 = 1;
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m_unk0x010 = 0;
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m_planeActive = FALSE;
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m_unk0x00e = 0;
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m_unk0x01f = FALSE;
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m_unk0x008 = g_unk0x100f37f0;
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m_unk0x014 = -1;
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m_unk0x022 = FALSE;
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m_unk0x154 = NULL;
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m_unk0x158 = NULL;
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m_unk0x15c = NULL;
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m_unk0x160 = NULL;
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m_unk0x1b0 = NULL;
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m_unk0x021 = 1;
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m_elevFloor = Act1State::c_floor1;
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m_unk0x00c = sizeOfArray(g_unk0x100f37f0);
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m_unk0x1b4 = NULL;
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m_unk0x1b8 = NULL;
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m_unk0x208 = NULL;
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m_unk0x20c = NULL;
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m_unk0x25c = NULL;
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m_unk0x260 = NULL;
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m_unk0x264 = NULL;
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m_unk0x268 = NULL;
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SetFlag();
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}
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// FUNCTION: LEGO1 0x10033ac0
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MxResult Act1State::Serialize(LegoFile* p_legoFile)
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{
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LegoState::Serialize(p_legoFile);
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m_unk0x024.Serialize(p_legoFile);
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m_unk0x070.Serialize(p_legoFile);
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m_unk0x0bc.Serialize(p_legoFile);
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m_unk0x108.Serialize(p_legoFile);
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m_unk0x164.Serialize(p_legoFile);
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m_unk0x1bc.Serialize(p_legoFile);
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m_unk0x210.Serialize(p_legoFile);
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if (p_legoFile->IsWriteMode()) {
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if (m_unk0x108.GetName()->Compare("") != 0) {
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if (m_unk0x154) {
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WriteNamedTexture(p_legoFile, m_unk0x154);
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}
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else {
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FUN_1003f540(p_legoFile, "chwind.gif");
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}
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if (m_unk0x158) {
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WriteNamedTexture(p_legoFile, m_unk0x158);
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}
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else {
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FUN_1003f540(p_legoFile, "chjetl.gif");
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}
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if (m_unk0x15c) {
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WriteNamedTexture(p_legoFile, m_unk0x15c);
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}
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else {
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FUN_1003f540(p_legoFile, "chjetr.gif");
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}
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}
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if (m_unk0x164.GetName()->Compare("") != 0) {
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if (m_unk0x1b0) {
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WriteNamedTexture(p_legoFile, m_unk0x1b0);
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}
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else {
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FUN_1003f540(p_legoFile, "jsfrnt.gif");
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}
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if (m_unk0x1b4) {
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WriteNamedTexture(p_legoFile, m_unk0x1b4);
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}
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else {
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FUN_1003f540(p_legoFile, "jswnsh.gif");
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}
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}
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if (m_unk0x1bc.GetName()->Compare("") != 0) {
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if (m_unk0x208) {
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WriteNamedTexture(p_legoFile, m_unk0x208);
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}
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else {
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FUN_1003f540(p_legoFile, "dbfrfn.gif");
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}
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}
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if (m_unk0x210.GetName()->Compare("") != 0) {
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if (m_unk0x25c) {
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WriteNamedTexture(p_legoFile, m_unk0x25c);
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}
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else {
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FUN_1003f540(p_legoFile, "rcfrnt.gif");
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}
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if (m_unk0x260) {
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WriteNamedTexture(p_legoFile, m_unk0x260);
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}
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else {
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FUN_1003f540(p_legoFile, "rcback.gif");
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}
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if (m_unk0x264) {
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WriteNamedTexture(p_legoFile, m_unk0x264);
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}
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else {
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FUN_1003f540(p_legoFile, "rctail.gif");
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}
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}
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p_legoFile->Write(&m_unk0x010, sizeof(m_unk0x010));
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p_legoFile->Write(&m_unk0x022, sizeof(m_unk0x022));
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}
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else if (p_legoFile->IsReadMode()) {
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if (m_unk0x108.GetName()->Compare("") != 0) {
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m_unk0x154 = ReadNamedTexture(p_legoFile);
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if (m_unk0x154 == NULL) {
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return FAILURE;
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}
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m_unk0x158 = ReadNamedTexture(p_legoFile);
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if (m_unk0x158 == NULL) {
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return FAILURE;
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}
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m_unk0x15c = ReadNamedTexture(p_legoFile);
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if (m_unk0x15c == NULL) {
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return FAILURE;
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}
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}
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if (m_unk0x164.GetName()->Compare("") != 0) {
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m_unk0x1b0 = ReadNamedTexture(p_legoFile);
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if (m_unk0x1b0 == NULL) {
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return FAILURE;
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}
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m_unk0x1b4 = ReadNamedTexture(p_legoFile);
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if (m_unk0x1b4 == NULL) {
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return FAILURE;
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}
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}
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if (m_unk0x1bc.GetName()->Compare("") != 0) {
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m_unk0x208 = ReadNamedTexture(p_legoFile);
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if (m_unk0x208 == NULL) {
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return FAILURE;
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}
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}
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if (m_unk0x210.GetName()->Compare("") != 0) {
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m_unk0x25c = ReadNamedTexture(p_legoFile);
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if (m_unk0x25c == NULL) {
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return FAILURE;
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}
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m_unk0x260 = ReadNamedTexture(p_legoFile);
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if (m_unk0x260 == NULL) {
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return FAILURE;
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}
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m_unk0x264 = ReadNamedTexture(p_legoFile);
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if (m_unk0x264 == NULL) {
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return FAILURE;
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}
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}
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p_legoFile->Read(&m_unk0x010, sizeof(m_unk0x010));
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p_legoFile->Read(&m_unk0x022, sizeof(m_unk0x022));
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}
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10034660
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void Act1State::FUN_10034660()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100346a0
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void Act1State::FUN_100346a0()
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{
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if (m_unk0x014 != -1) {
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InvokeAction(Extra::e_stop, *g_isleScript, m_unk0x014, NULL);
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m_unk0x014 = -1;
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}
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}
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// FUNCTION: LEGO1 0x100346d0
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MxBool Act1State::SetFlag()
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{
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m_unk0x024.SetName("");
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m_unk0x070.SetName("");
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m_unk0x0bc.SetName("");
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m_unk0x022 = FALSE;
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m_unk0x108.SetName("");
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if (m_unk0x154) {
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delete m_unk0x154;
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m_unk0x154 = NULL;
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}
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if (m_unk0x158) {
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delete m_unk0x158;
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m_unk0x158 = NULL;
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}
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if (m_unk0x15c) {
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delete m_unk0x15c;
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m_unk0x15c = NULL;
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}
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if (m_unk0x160) {
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delete m_unk0x160;
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m_unk0x160 = NULL;
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}
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m_unk0x164.SetName("");
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if (m_unk0x1b0) {
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delete m_unk0x1b0;
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m_unk0x1b0 = NULL;
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}
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if (m_unk0x1b4) {
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delete m_unk0x1b4;
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m_unk0x1b4 = NULL;
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}
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if (m_unk0x1b8) {
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delete m_unk0x1b8;
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m_unk0x1b8 = NULL;
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}
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m_unk0x1bc.SetName("");
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if (m_unk0x208) {
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delete m_unk0x208;
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m_unk0x208 = NULL;
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}
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if (m_unk0x20c) {
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delete m_unk0x20c;
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m_unk0x20c = NULL;
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}
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m_unk0x210.SetName("");
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if (m_unk0x25c) {
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delete m_unk0x25c;
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m_unk0x25c = NULL;
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}
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if (m_unk0x260) {
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delete m_unk0x260;
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m_unk0x260 = NULL;
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}
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if (m_unk0x264) {
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delete m_unk0x264;
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m_unk0x264 = NULL;
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}
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if (m_unk0x268) {
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delete m_unk0x268;
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m_unk0x268 = NULL;
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}
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return TRUE;
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}
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// STUB: LEGO1 0x10034b60
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void Act1State::FUN_10034b60()
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{
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// TODO
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}
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// STUB: LEGO1 0x10034d00
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void Act1State::FUN_10034d00()
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{
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// TODO
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}
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