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LegoGameState::SwitchArea (#590)
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@@ -35,35 +35,35 @@ public:
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e_infodoor,
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e_unk4,
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e_elevbott,
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e_unk6,
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e_unk7,
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e_unk8,
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e_unk9,
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e_unk10,
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e_unk11,
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e_elevride,
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e_elevride2,
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e_elevopen,
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e_seaview,
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e_observe,
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e_elevdown,
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e_regbook,
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e_infoscor,
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e_jetrace,
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e_unk15,
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e_unk16,
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e_jetrace2,
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e_jetraceExterior,
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e_unk17,
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e_carrace,
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e_unk19,
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e_carraceExterior,
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e_unk20,
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e_unk21,
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e_unk22,
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e_pizzeriaExterior,
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e_unk25 = 25,
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e_garageExterior = 25,
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e_garage,
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e_unk27,
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e_unk29 = 29,
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e_garadoor,
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e_unk28,
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e_hospitalExterior,
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e_hospital,
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e_unk31,
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e_unk32,
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e_police = 34,
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e_unk35,
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e_policeExterior,
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e_unk33,
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e_police,
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e_polidoor,
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e_copter,
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e_dunecar,
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e_jetski,
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@@ -73,6 +73,7 @@ public:
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e_act3script,
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e_jukeboxw = 53,
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e_unk54,
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e_histbook = 56,
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e_unk57,
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@@ -56,6 +56,7 @@ public:
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void SetControlMax(int p_hMax, int p_vMax);
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void ResetToDefault();
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void SetTargets(int p_hPos, int p_vPos, MxBool p_accel);
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static void SetLocation(MxU32 p_location);
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float CalculateNewTargetSpeed(int p_pos, int p_center, float p_maxSpeed);
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float CalculateNewAccel(int p_pos, int p_center, float p_maxAccel, int p_minAccel);
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float CalculateNewVel(float p_targetVel, float p_currentVel, float p_accel, float p_time);
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@@ -34,6 +34,7 @@ private:
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void FUN_1003e050(LegoAnimPresenter* p_presenter);
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Extra::ActionType MatchActionString(const char*);
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void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender);
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void SetCameraControllerFromIsle();
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void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
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MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
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void FUN_1003ef00(MxBool);
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