LegoGameState::SwitchArea (#590)

This commit is contained in:
Nathan M Gilbert
2024-02-24 08:55:00 -05:00
committed by GitHub
parent 91a585ae49
commit 13fc4e3285
11 changed files with 192 additions and 130 deletions

View File

@@ -34,6 +34,7 @@ private:
void FUN_1003e050(LegoAnimPresenter* p_presenter);
Extra::ActionType MatchActionString(const char*);
void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender);
void SetCameraControllerFromIsle();
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
void FUN_1003ef00(MxBool);