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LegoGameState::SwitchArea (#590)
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@@ -108,7 +108,7 @@ MxLong Police::HandleClick(LegoControlManagerEvent& p_param)
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}
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BackgroundAudioManager()->Stop();
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m_transitionDestination = LegoGameState::Area::e_unk35;
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m_transitionDestination = LegoGameState::Area::e_polidoor;
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TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
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break;
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case c_infoCtl:
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