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LegoGameState::SwitchArea (#590)
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@@ -94,3 +94,11 @@ double Lego3DManager::Render(double p_und)
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return m_pLego3DView->Render(p_und);
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}
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// FUNCTION: LEGO1 0x100ab4d0
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int Lego3DManager::SetFrustrum(float p_fov, float p_front, float p_back)
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{
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m_pLego3DView->GetView()->SetFrustrum(p_front, p_back, p_fov);
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m_pLego3DView->GetViewManager()->SetFrustrum(p_fov, p_front, p_back);
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return 0;
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}
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